i am not sarcastic
there is no way you two are the same
i can get one, but two?
besides you both were on so close to each other that i cant believe one person switched accounts so easily
adding sampson to your thing doesnt mean you are sampson, bricks
besides bricks knows abt sampson so it isnt as far fletched as puffer/turtie; where puffer wouldve had to scroll a bit to see turtie (unless theyre the same, which im 99% sure on oh oops 99% means nothing march said so lol)
I was doing a bit of a social experiment to see what it’s like being on the minority of the argument and how easily angered people can be. It succeeded, long story short. All the games between TheSampson and ScrumptiousBricks were staged (and unrated so it didn’t break chess.com guidelines) as well as the little fights we had, like Bricks throwing a tantrum in the middle of the forums talking about how nobody wants to listen to Sampson.
PLOT TWIST OF THE CENTURY!
But fr what the helllll sampsonnnnnn 😔
A couple months ago I ranked all of white's moves in this forum here:https://www.chess.com/forum/view/chess-openings/i-ranked-all-20-first-moves-for-white?page=1 This time it's black that I'm ranking the moves for, in how they respond to e4. Just like my previous ranking, I did check the engine, and stats etc, but really since they all end in a draw if both players play right, it is mainly my opinion. (Experimenting with these moves caused my rating to go down by about 100).
#20: No name (b5):
Gives up a free pawn and lets white instantly develop its white squared bishop. The record isn’t nearly as good as it looks when you look at how well the continuations go. You open up room for your queenside bishop to develop, but you can make it a fianchetto and not lose a pawn by doing b6 instead.
#19 Duras Gambit (f5):
There’s little compensation for this gambit. It’s basically a worse version of the already bad King’s Gambit.
#18 Lemming Defense (Na6):
One of black’s advantages is that it gets to decide whether the game is a same side or opposite side castling game. That advantage gets squandered if white just takes the knight (which, for some reason, hasn't been done in the master games, and is why black does so well with it).
#17 Borg Defense (g5):
Most of the traps in the Grob attack don’t work with e4. This position is terrible, though I do feel from anecdotal awareness that white can still mess up here easier than the other 3. And there’s no free pawn.
#16 Ware Defense (a5):
It disposes of your choice on whether the game is same side or opposite side castling. In fact you can only castle properly on the kingside, so white now has that advantage, as well as a sizable lead in development and center control. You get…easier rook development, and more offense if white chooses to castle queenside, I guess? It does force a (semi) closed game though.
#15 Goldsmith Defense (h5):
Unlike Ware defense, this sort of capitalizes on your choice in castling, and forces a same sided catling game, though that's assuming both players castle. Unfortunately, you can’t make the game open without white’s approval, and you lag behind in center-control and development.
#14 St George Defense (a6)
You did get to decide that it’s a very closed game, but it literally just gives white full control of the center.
#13 Carr Defense (h6)
Same as St George defense, except this move at least prevents white from moving its knight or bishop to g5, which is an annoying spot. Also it can sort of lead to a spot similar to the French Defense, even though it’s really not as good.
# 12 Hippopotamus Defense (Nh6):
This opening does actually have some benefits, in letting the knights double attack a center pawn, or this knight aiding a future pawn, or even if it gets traded and cripples your kingside, this works as black because there’s something to attack. But it’s still passive, and will still probably have your kingside crippled.
#11 Barnes Defense (f6):
When played out right, it transitions into a variation of Ruy Lopez, which I’d say is better for white, but it’s still playable. Or you stick with the Barnes Defense, in the form of Fried Fox Defense. It’s so easy to blunder though…
#10 Scandinavian Defense (D5):
I’d say this is the 1st good move on this ranking. By the way this and the next 6 are all real close. The sad thing is that I was originally deciding between 2, 3, or 4. When white takes the pawn don’t recapture it, do Nc6 instead. White does have some tempting lines that actually favor black, hence why I thought I’d put it so high, but it also has several others that are better for white. It’s great against gullible players though.
#9 Owen’s Defense (b6)
You get a queen side fianchetto, and establish positive asymmetry, and you can also use this move to support a c5 advance. Don’t let its record fool you either, the following line (where white always does the most popular move at master level): 1e4 b6, 2d4 Bb7, 3Bd3 d6 has black winning 39% of the time while white wins a measly 17%. Since that is only based off of 18 master games though, it’s really not an overwhelming proof, and therefore has to wind up here even though I like it more than a few that I put higher. I definitely prefer it over its counter as white, b3, because it causes good asymmetry.
#8 Sicilian Defense (c5):
I really don’t agree with myself for putting it this high, but because of its stats, popularity, and engine placement, it wouldn’t be right to put it much lower. If white does b4 (which would be my choice, the wing gambit), Nc3, or Nf3 white is better, if not black is probably as good or better.
#7 Alekhine’s Defense (Nf6):
There’s simply too many easy mistakes for black to put this much higher, and because it was so close to the next ones that had to be the tie-breaker. If white does anything other than e5 the stats either favor black or are even. If white does e5, black’s knights wind up side-by-side on b6 and c6, indirectly controlling the center, and black can trade their less developed pieces white’s more developed pieces
#6 Nimzowitsch Defense (Nc6)
There aren't many options in this opening that aren’t better for white, but the ones that are good work very well.
#5 Pirc Defense (d3):
It transitions a couple positions usually reached by g6 or c6 that in my view favors black (as well as statistically). It also has several intimidating lines of its own. I feel like it’s a bit passive, but very playable.
#4 King’s pawn opening: (e5):
This is the easiest move to play, not the best one. Isn’t black supposed to be establishing asymmetry? And when white plays Nf3 next, Nc6 should lead into Ruy Lopez or Scotch Game, which are both way better for white. If you want to keep the game simple you should do this and go for maybe Petrov’s Defense or something.
#3 Caro-kann Defense (c6):
This move lets black establish asymmetry very fast, and equality is reached equally quick. It does block the knight, but it can go do d7 and support the knight on f6 instead. Its only real flaw is that white is now the one deciding whether the game is same side/opposite side castling, but neither side can get everything.
#2 Modern Defense (g6):
This allows a kingside fianchetto. It can go into the Neo modern, or even transpose into the Great snake variation of the English opening. Black is the one that decides most of this though, not white.
#1 French Defense (e6):
Symmetry is reached through the exchange variation, where white will have a hard time not avoiding passivity or zugzwang. The advance variation lets black do c5, so white’s best move is Nc3 where black can do whatever it wants.
I'm planning on ranking the responses to d4 next. Please let me know what your thoughts on this ranking are below.
exd5 then Nc6? Isnt there dxc6 that gives White material advantage? I usually presume the move is c6 to make White capture the pawn, followed by Nxc6