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The King's Pawn Game is any chess opening
starting with the move:
1. e4
White opens with the most popular of the
twenty possible opening moves. Although
effective in winning for White (54.25%), it is
not quite as successful as the four next
most common openings for White: 1.d4
(55.95%), 1.Nf3 (55.8%), 1.c4 (56.3%), and
1.g3 (55.8%).[1] Since nearly all openings
beginning 1.e4 have names of their own, the
term "King's Pawn Game", unlike Queen's
Pawn Game, is rarely used to describe the
opening of the game.
Advancing the king's pawn two squares is
highly useful because it occupies a center
square, attacks the center square d5, and
allows the development of White's king's
bishop and queen. Chess legend Bobby
Fischer said that the King's Pawn Game is
"Best by test."
King's Pawn Games are further classified by
whether Black responds with 1...e5 or not.
Openings beginning with 1.e4 e5 are called
Double King's Pawn Games (or Openings),
Symmetrical King's Pawn Games (or
Openings), or Open Games – these terms
are equivalent. Openings where Black
responds to 1.e4 with a move other than
1...e5 are called Asymmetrical King's Pawn
Games or Semi-Open Games.
The Encyclopaedia of Chess Openings (ECO)
classifies all King's Pawn Games into
volumes B or C: volume C if the game starts
with 1.e4 e6 (the French Defence) or 1.e4
e5; volume B if Black answers 1.e4 with any
other move. The rare instances where the
opening does not fall into a more specific
category than "King's Pawn Game" are
included in codes B00 (includes the
Nimzowitsch Defence and unusual moves
after 1.e4), C20 (includes Alapin's Opening
and unusual moves after 1.e4 e5), C40
(includes the Latvian Gambit and unusual
moves after 1.e4 e5 2.Nf3), and C50
(includes the Hungarian Defense, the Giuoco
Pianissimo, and unusual moves after 1.e4 e5
2.Nf3 Nc6 3.Bc4).