These are different kind of principles, and most of them just concrete ways about how you should realize a given principle.
For example, first you wrote King safety. Yes, it is very important. And usually you place your king into safe position by castling. So the 1. and 8. principle are related.
Then there is the 2. principle you wrote, Center Control. It is very important in the whole game, not just in the opening. The 4. is not really principle, rather just advice is one way to realize a part of the goal, to control the center. The pawn on e4 or d4 (e5 or d5) controls the center well.
5. Knights before bishops means that for example if you develop your king side pieces you should develop the knight before the bishop.
This can be seen for example in Ruy lopez, Italian game, Petrov defence, and in most of the queen's gambit lines as well.
There are other openings that don't follow it, but it is the usual way. The bishop is active on its initial square, the knights are passive.
But it does not mean that you should play 4knights variations.
Don't develop the queen early and don't move the same piece twice are just another rules, these are slowing down your development, they give lots of tempo for your opponent.
"Then Hyper-Modern Openings seam to play with a completely diferent idea of development."
In the opening it is important to control the center. There are two ways how this can be done. The first is the classical way, placing your pawns in the center.
The Hyper-Modern way is to control the center with your pieces, and later attack it with your pawns.
Both are good ways.
Basically what you need to know about principles is this:
Control the center.
Develop your pieces.
Castle.
Develop the queen to connect the rooks.
There are many rules on how to realize this, (do not develope queen early, do not move same piece, etc) but this is what you need to keep in mind.
I was taught this:
1. King Safety
2. Center Control
3. Development
4. put the e or d pawn in the middle
5. Knights before Bishops
6. Keep the Queen back
7. Do not move the same piece twice
8. Castle
9. Connect Rooks
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I am cool with the first 3 principles, however the order of development ideas bother me quite a bit.
If both players followed this strictly we would basically play 4 Knights game all the time.
So what is the justification for breaking the order in say, Bishops Opening or Italian game for example? Center Game? Counter-Center? Gambits?
Then Hyper-Modern Openings seam to play with a completely diferent idea of development.
So why is this order taught in so many chess books?
Is it time to play by a diferent set of opening rules, or perhaps strip this back to just the first 3?