You simply cannot play the English attack against anything. Under the classical move order, it just lacks real punch, and Black is extremely comfortable after 6.f3?! e5 7.Nb3 Be7. Black needn't even go for the ...Be6 ideas, as the straightforward 8.Be3 0-0 followed by an eventual ...a5 is working just great, white should be very careful to avoid falling into a passive position.
The reason is more than obvious: Black has substituted the nondeveloping 5...a6 with a sane, highly useful developing move, and can easily cross white's plan.
I generally play the English attack against the Najdorf, Scheviningen, and Classical sicilians. But there have been a couple troubling variations in the Classical I've been looking at.
This is the starting position.
There are many moves for black, the most respectable being ...Qb6, ...e6, or ...e5. The e5 lines seem to cause me the most trouble.
The thing is, in the ...e6 lines, White seems to use typical English Attack ideas, playing Be3, Qd2, 0-0-0, g4, etc, with a kingside attack. In the ...Qb6 lines, A similar plan can be used eventually, after something like Nb3, Qe2, Be3, 0-0-0, g4, etc.
But in the ...e5 lines, it seems common that white can't really go for this, or if he does, there are a couple annoyances to deal with. One of my big questions is: When is Nd5 a good idea, and when is it not?
Any thoughts? The big questions for me are...
What makes the Classical Sicilian different from the Najdorf Sicilian in the way white conducts the English attack? Does it all simply revolve around a7-a5 in one tempo, or is there more?
And when can white go for the kingside attack, and when should he settle for the Nd5 idea and a more positional game? Seemingly inconsequential changes in move order appear to change the verdict, both with my engine, and in the games database of master games, and I really don't understand why.
Thanks!