There are a few systems worth looking into:
- Currently the best systems seems the be the lines with double financetto. These lines are rather complex and theoretical but should give white a small but workable advantage if you know your lines well.
- Also pretty good are the lines with e3 and a4. Though perhaps the advantage is smaller than in the double financetto lines white is a little more stable and less risk to run into complex tactical motives. These are the lines i play.
- Last is the systems where white plays b6. Though these lines give equality by perfect play for black only white can play for an advantage. Risks are even lower than with the e3 systems.
Make your pick ;)
The Benko Gambit seems to be one of the strongest responses to 1.d4 and in MCO 15 there seems to be no way for White to fight for any advantage. Are there any books or any other resources about how to tackle the Benko? I have no problem with theoretical lines but countergambits like the Zaitsev Var. and others don't seem too promising.