Sicilian, Classical Variation

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Would you take this variation? If so, why?

Classical Variation: 5...Nc6

Chess zhor 22.png
Chess zver 22.png a8 rd b8 __ c8 bd d8 qd e8 kd f8 bd g8 __ h8 rd Chess zver 22.png
a7 pd b7 pd c7 __ d7 __ e7 pd f7 pd g7 pd h7 pd
a6 __ b6 __ c6 nd d6 pd e6 __ f6 nd g6 __ h6 __
a5 __ b5 __ c5 __ d5 __ e5 __ f5 __ g5 __ h5 __
a4 __ b4 __ c4 __ d4 nl e4 pl f4 __ g4 __ h4 __
a3 __ b3 __ c3 nl d3 __ e3 __ f3 __ g3 __ h3 __
a2 pl b2 pl c2 pl d2 __ e2 __ f2 pl g2 pl h2 pl
a1 rl b1 __ c1 bl d1 ql e1 kl f1 bl g1 __ h1 rl
Chess zhor 22.png
The Classical Variation: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6

This variation can arise from two different move orders: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6, or 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6. Black simply brings his knight to its most natural square, and defers, for the moment, the development of his king's bishop.

White's most common reply is 6.Bg5, the Richter-Rauzer Attack. The move 6.Bg5 was Kurt Richter's invention, threatening to double Black's pawns after Bxf6 and forestalling the Dragon by rendering 6....g6 unplayable. After 6...e6, Vsevolod Rauzer introduced the modern plan of Qd2 and 0-0-0 in the 1930s. White's pressure on the d6-pawn often compels Black to respond to Bxf6 with ...gxf6, rather than recapturing with a piece (e.g. the queen on d8) that also has to defend the d-pawn. This weakens his kingside pawn structure, in return for which Black gains the two bishops, plus a central pawn majority, though these assets are difficult to exploit.

Another popular variation is 6.Bc4, which brings the bishop to an aggressive square. Black usually plays 6...e6 to limit the range of White's bishop, but White can eventually put pressure on the e6-pawn by pushing his f-pawn to f5. After the moves 7.Be3 Be7, White can either castle kingside (the Sozin Attack, named after Russian master Veniamin Sozin, who originated it in the 1930s), or queenside with 8.Qe2 and 9.0-0-0 (the Velimirović Attack). Instead of 6...e6, Black can also try Benko's move 6...Qb6, which forces White to take a decision over the knight at d4, and typically leads the game into more positional lines than the razor-sharp, highly theoretical Sozin and Velimirovic variations. 6.Be2 allows Black to choose among 6...e5, the dynamic Boleslavsky Variation; 6...e6, transposing to the Scheveningen Variation; and 6...g6, transposing to the Classical Variation of the Dragon.