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Hi, I've always had trouble finding this kind of information, so it would be very helpful if someone could give me some information on the queens gambit, it seems like an interesting gambit, and I have had trouble procuring and reading the literature about it.
Specifically I would like to know the ideas behind the queens gambit, that is to say what are whites objectives, and how are they usually met, pros and cons of the various lines, why they are used. I would also like to know the ideas for black, as well, the goals of black in the queens gambit, the pros and cons of the various counter-gambits used.
If someone could help me that would be awesome
No offense, but you'll do better ignoring opening theory until you improve your tactics.
For information like this, you really need a book.
I agree with Hypocrism that openings should not be studied until you master simple tactics at least well enough to get through most of your games without losing material to a tactic you didn't see or walking into a mate.
But it does no harm to ask about opening ideas, as long as you aren't trying to study variations, which will waste your time at this point. In fact, it is a good way to start learning the openings, just get the general ideas of each, then apply the basic principles of development with those ideas in mind. In the long and short runs, it will serve you better.
The basic idea of the Queen's Gambit is simple enough: White wishes to exchange his c-pawn for Black's d-pawn to unbalance the position and leave himself with a central pawn majority. It is not a "true" gambit because White doesn't actually risk a pawn - if Black attempts to grab it and hold on he swiftly runs into difficulties.
In the majority of cases, either Black will play ...dxc4 at some point or if he delays it, White may play c4xd5. In either case, White retains a central pawn majority at the cost of giving Black the Queenside majority - often an advantage in the ending since the Kings will normally be castled on the other side and find it a long distance to cover. White's advantages with the central majority tend to come earlier in the game, though.
There are two main ways to exploit this central majority. The first and most obvious is to try to enforce e4, gaining space in the center. This is not often easily executed, however, as Black has many ways to counter or cover the e4 square. So the most common method is the Minority Attack on the Queenside.
It seems counterintuitive to advance the minority on the vulnerable side, and it is not advised to be undertaken in the ending except in extraordinary circumstances. But it can lead to a strong initiative for White in the middlegame. White will use the half-open c-file to pressure the Black c-pawn, augmented by the minority advance b2-b4-b5, frequently with the preparatory a2-a3 or a2-a4. By attacking the c6 pawn, he may force open the file upon which he already has a Rook and/or Queen or the b-file where he may place a Rook. Black can easily be saddled with an extra pawn which is backward and under attack on a half-open file.
You will be amazed at the possibilities this opens up for White. The Minority Attack is a serious weapon.
Black is not without his own counterplay, though, which generally comes either in the center with his own ...e5 strike, or on the Kingside, taking advantage of the slow-developing Minority Attack to build a surge against White's King. There are many different plans which can be implemented from the basic QGD formation with ...e6.
Black may also pre-empt the Minority Attack by playing a Slav formation with an early ...c6, which blunts the MA in a direct way, abandoning for the moment some of the other counterplay ideas to hit back on the Queenside. It enables Black to consider taking on c4 and trying to hold the pawn, or turn it into a pawn storm against White, as well as to turn back to the countermeasures in the center or Kingside at some point, and has become very popular in the last 15-20 years.
I hope this helps as a quick discussion of the ideas in QG - notice I spoke mainly of pawns because they are the key in any formation, the pieces play where they can based upon the pawn structure, which governs the range of ideas and plans.
yes, this helps a lot, thanks very much
Do we have to constantly listen to these guys who want to ignore opening theory and sell tactics books. Go play with your puzzles.
Well if you want an amazing book on the Queens Gambit here you go
Did you even look at the games the OP is playing?
The chance his opponents will follow book moves is SO low at this level that there is no point thinking about openings. Every game will be won on a tactic or oversight. If he doubled his tactical ability, he would probably go up 500 points, if he learned the entire sicilian, 1.e4 and QGD, he might go up 50 points, if he's lucky.
I would suggest the videos b Kasparov. They are quite informative.
Not really. Why learn theory when I can just pawn storm my opponent? He'll think it's unsound and that some magical move will save him from my horrible play... The 500 point thing is possible as well. I play the Engish opening all the time but tactics always win the day.
I'm not trying to learn the lines, so much as understand the ideas behind those lines
The ideas behind the QG are simple:
1)Exchange a centre pawn for a non-centre pawn so White can dominate the centre.
2)Attempt to exploit the opponent's queenside with a minority attack and using his queenside pieces to force backwards or doubled pawns.
3)Castle Kingside and try to defend from Black counterplay there.
Well, yes, we can see that opening study has worked out well for you - even better than school.
Darkpower25, the OP is rated around 1150. I think the book you recommended is appropriate for someone rated 2500 or above
you heard it everyone, my recommendation is good up to GM and over ;)
I agree with those that say that learning opening lines at his level is really bad, and tactics is the way to go. When I was rated around 700 online, I started realizing that tactics and oversight was the way to go. I also understnad that darkpower25's request was to learn the opening ideas and learn the advantages. However, I just want you all to know, tactics eventually prevail. Here is a game that is still going on. Even though my opponent is rated much lower than me, we once were rated the same, and he just hasn't improved. In the game, it can be CLEARLY seen that the opening wasn't a success for me, but I am currently winning because of my tactical ability, while my opponent was able to gain an advantage in the opening, but lost it all because of a few tactical blunders.
My annotations are from my viewpoint, not that of a professional's. Don't take my stuff as serious advice and annotations, because I'm not a pro.
The primary purpose of the 2006 book, Discovering Chess Openings, was to discuss basic opening principles, but, along the way, author, GM John Emms, did give some information about various specific openings. At one point, he wrote, "If you find an opening here that appeals to you and you wish to find out more about it, the next step would be to obtain an introductory text devoted entirely to that subject."
"Throughout the book Emms uses excellently chosen examples to expand the readers understanding of both openings and chess in general. Thus equipped the student can carry this knowledge forward to study individual openings and build an opening repertoire. ... For beginning players, this book will offer an opportunity to start out on the right foot and really get a feel for what is happening on the board." - FM Carsten Hansen
One introductory text is Starting Out: The Queen's Gambit by John Shaw (2002)
"... a good opening book can open up new vistas that you would probably not discover for yourself. ... I feel that the main reasons to buy an opening book are to give a good overview of the opening, and to explain general plans and ideas. ..." - GM John Nunn (2006)
"Every now and then someone advances the idea that one may gain success in chess by using shortcuts. 'Chess is 99% tactics' - proclaims one expert, suggesting that strategic understanding is overrated; 'Improvement in chess is all about opening knowledge' - declares another. A third self-appointed authority asserts that a thorough knowledge of endings is the key to becoming a master; while his expert-friend is puzzled by the mere thought that a player can achieve anything at all without championing pawn structures. To me, such statements seem futile. You can't hope to gain mastery of any subject by specializing in only parts of it. A complete player must master a complete game ..." - FM Amatzia Avni (2008)
I guess it's being stubborn really, everyone wants that quick fix to get better, when there is no secret, just practice and play a lot and you will improve. You will improve faster if you go over your lost, and even won games.
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