There is an interesting position in the Traxler Counterattack where the engine is completely wrong.
Here an engine will recommend c3 at low depth, which is completely losing, although it is not very obvious why. At higher depth however an engine will recommend d6, the correct move.
I’m trying to use a chess engine to evaluate some less-known lines in openings. One problem I can see with this is that the engine evaluates the quality of the position after, let’s say 30 moves. So, let’s say I pick a move with the best score. However, that score might be based on a specific sequence of my next 15 moves. It is not likely that I would be able to follow that path exactly (assuming for simplicity that the opponent does pick the computer moves). If I deviate from that path, the results might potentially be disastrous. So, from the practical perspective, I would prefer a move that gives me good positions in the future under a wider range of my moves. So, I guess I also need to pay attention to moves that are generally strategically sound.
Also, in that context, it is interesting at how much depth I should be looking at from the engine. For example, if a move is the best at depth 24 (let’s say score 0), but then becomes -0.3 behind other moves at depth 30, is this move good enough for me? As I play this opening in the actual game, I am not likely to follow that sequence planned by the computer from depth 24 to 30.
Another possibility is that those evaluations at high depth are indeed mostly reasonable assessments of the strategic value of a given move. I’m just wondering, if anyone has any experience or thoughts on this.