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weird openings to confuse people

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Redendgame

i made this forum so that people could post some uncommon or weird openings that could confuse people. they dont have to be good, but they should at least leave you in a decent position. here is one of mine:



Chwlo

at first I thought this is terrible once you go on offence King is in open, but then I thought just use your Kingside pieces to attack and the Queen still has an open line of attack. I like this. Thank you for sharing

Fear_ItseIf

5.e3 to stop the f pawn hanging after 0-0-0 and to make sure Qc2 isnt met by Nd4 is much better, though Nb4 is still annoying.

Its kinda a reversed KIA, but has much less string, as you will no longer get the kingside attacks that are available in the KIA. If you try mirror style attacks on the queenside you will get destroyed, as it leaves your king too open without putting theirs in danger.

MatchStickKing

Dark squares around your king look juicy - I'd be looking to trade off DSBs asap and get those monster knights in there.

Redendgame

does anyone else have a wierd opening?

Redendgame

weird*

Redendgame

This one is cool

GreedyPawnGrabber

1. a4, h4, a5, h5 all do wonders.

blueemu

I've won a couple of OTB tournament games with this one:



TitanCG
Fromper

Blueemu, that's just a Scandinavian from a Dunst (1. Nc3) move order. The same opening can happen after 1. e4 d5 2. exd5 Nf6 3. Nc3, etc, but you're more likely to reach your position if you play it from your move order.

I'm pretty sure that 1. e4 e5 2. Ne2 to support 3. f4 stuff has a name, too, but I don't remember it offhand. IIRC, it's regarded as weaker than playing the King's Gambit or Vienna Gambit if you want to play e4 and f4 that way.

Expertise87

Alapin opening I thought?

I like playing the Open Sicilian as White, it really confuses people who only prepare for anti Sicilian lines...

Fear_ItseIf
Fromper wrote:

Blueemu, that's just a Scandinavian from a Dunst (1. Nc3) move order. The same opening can happen after 1. e4 d5 2. exd5 Nf6 3. Nc3, etc, but you're more likely to reach your position if you play it from your move order.

 

actually its more common from the Alekhine.

1.e4 nf6 2.nc3 d5

ViktorHNielsen
Expertise87
asbnak wrote:

I won a lot of Blitz games in chess.com with this trap against the King's Gambit:

 



How is Black better after, say, 8.Ng6+ for example? It seems like you're trapping yourself more than your opponent...

8.Nf3+ looks like a draw at least for White as well i.e. 8...Be7 (8...Ne7 9.d4) 9.d4 d6 10.Bf4 h6 (10...Bg4?! 11.Nbd2 +/-) 11.Kd2!? (I had Houdini suggest moves for Black because Black's position frankly looks terrible to me) where apparently only 11...Bg4! is sufficient to draw.

Fromper

You're overthinking this one. Anyone playing white who knows so little about the KG that they'd play fxe5 early like that isn't going to find those good moves later in the game. Or to put it another way, anyone who could find those good moves later isn't going to play fxe5 so early to get into that position. This is strictly a noob trap that won't come up at intermediate level.

It's like the old Blackburne Shilling Gambit. (1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4?!) If white walks into the trap by playing 4. Nxe5, then he almost always loses. But with modern analysis and computers, they've discovered that white actually does have a playable defense, even after walking into the trap. It's not easy, but it's not an instant loss. But anyone's who has looked at this line enough to know that there's a defense isn't going to play 4. Nxe5, because they already know it's a trap!

waffllemaster
Redendgame wrote:

i made this forum so that people could post some uncommon or weird openings that could confuse people. they dont have to be good, but they should at least leave you in a decent position. here is one of mine:

 



6...Bxf2  Innocent

Expertise87
Fromper wrote:

You're overthinking this one. Anyone playing white who knows so little about the KG that they'd play fxe5 early like that isn't going to find those good moves later in the game. Or to put it another way, anyone who could find those good moves later isn't going to play fxe5 so early to get into that position. This is strictly a noob trap that won't come up at intermediate level.

It's like the old Blackburne Shilling Gambit. (1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4?!) If white walks into the trap by playing 4. Nxe5, then he almost always loses. But with modern analysis and computers, they've discovered that white actually does have a playable defense, even after walking into the trap. It's not easy, but it's not an instant loss. But anyone's who has looked at this line enough to know that there's a defense isn't going to play 4. Nxe5, because they already know it's a trap!

I dunno, Bxf7+ followed by castling looks pretty easy to me, you get two pawns for a piece and Black's king is a bit exposed, and you will gain additional time chasing the Knight and Queen.

But then I would be in the category of people who would never grab a central pawn like that to begin with.

1.e4 e5 2.f4 Nc6 3.Nf3 Bc5? is pretty bad though and 4.fxe5 is justified in my opinion. Why wouldn't a KG player take on e5 AFTER playing Nf3?

2...Nc6 is not so good I think in any event, 2...Bc5 is a much better way to decline the gambit.

LoekBergman

I have encountered 1. f3 ... 2. c3 ... 3. Kf2 ... 4. e3 ... 5. d3 etc... A real pawn front. Was not that easy to break it open or get an advantage. It costed me too much time in the first game.

Expertise87
HurricaneMichael1 wrote:

A good bullet/faster blitzs time controls is this (with either color it really doesn't matter what the opponent does): 1.e3 2.d3 3.Qe2 4.Bd2 5.Nc3 6.Nf3 7.Kb1 and do whatever.

Your opponent may call illegal move on your 7th...