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TheronG12

I'll play a game with your engine if you like. If I win I'll be able to brag that I can beat a computer Smile

chessamateur1996
TheronG12 wrote:

I'll play a game with your engine if you like. If I win I'll be able to brag that I can beat a computer 

Ok, great! Sending you a challenge!

TheronG12

By the way, does your engine have an opening book installed? I recall reading that openings without a book are a weakness for engines, although I assume a strong engine will come up with something decent.

chessamateur1996
TheronG12 wrote:

By the way, does your engine have an opening book installed? I recall reading that openings without a book are a weakness for engines, although I assume a strong engine will come up with something decent.

Yes it has a relatively small opening book of 3500 lines, with 11 different starting moves.

James1011James1011

Hey, what about me?

chessamateur1996
chessamateur1996 wrote:
James1011James1011 wrote:

I'm a 1231

That's okay! The engine isn't that strong yet. Would you like to play it?

James1011 I didn't forget about you I just wanted to make sure you wanted to play it.

chessamateur1996
Kendis1 wrote:
chessamateur1996 wrote:
Kendis1 wrote:
chessamateur1996 wrote:

Hello, I have developed a weak chess engine. I am looking for players of all skill level to play against it, in Unrated games of course, wherein both sides are aware of the circumstances (i.e. one player is my engine, and the other uses no computer assistance). I need to see how the engine behaves in all sorts of situations to playtest, possibly find bugs, and make improvements. To reiterate, the games must be UNRATED, and I am looking for players of ALL rating levels. The games can be live or correspondence, whichever the player prefers.


I'm interested in playing against your computer.  Send me a challenge.  No fewer than 3 days per move.

I tried challenging you but your setting won't allow it

Weird!  I'll send you a challenge and see if it works.

It looks like you sent me a challenge, but it was a rated challenge. The game must be unrated.

chessamateur1996

James1011 I will send you a challenge now.

dorenngangom

chessamateur1996 wrote:

SJFG wrote:

I'd be interested in playing it in correspondence. I think the game description must say something about a player being engine assisted.

BTW, if you don't mind, would you tell me a little bit about how you developed it and how it's coming along?

Great, I sent you a challenge :). It is a basic engine with alpha-beta search and a very simple evaluation (just material and mobility, and a lot of things are to come in the future). It does make use of transposition tables, Zobrist hashing, a "basic" opening book (I used an opening book from another engine - 3,544 lines, and I will add more and edit the current ones, although I am going to get chessbase 13 and use that, once I have the money), it uses a simple cryptographically strong random number generator. I use "simple", lol. It can run in Winboard on my machine, but I'm not ready to have it as an installable executable yet. It does perft(5) in about 5-7 seconds and perft(6) in about 13-19 seconds. It is not very fast yet. It uses a 0x88 board representation. It took me a few weeks of straight coding and research to code, because my knowledge of chess programming was very shallow.

chessamateur1996 wrote: SJFG wrote: I'd be interested in playing it in correspondence. I think the game description must say something about a player being engine assisted.BTW, if you don't mind, would you tell me a little bit about how you developed it and how it's coming along?Great, I sent you a challenge :). It is a basic engine with alpha-beta search and a very simple evaluation (just material and mobility, and a lot of things are to come in the future). It does make use of transposition tables, Zobrist hashing, a "basic" opening book (I used an opening book from another engine - 3,544 lines, and I will add more and edit the current ones, although I am going to get chessbase 13 and use that, once I have the money), it uses a simple cryptographically strong random number generator. I use "simple", lol. It can run in Winboard on my machine, but I'm not ready to have it as an installable executable yet. It does perft(5) in about 5-7 seconds and perft(6) in about 13-19 seconds. It is not very fast yet. It uses a 0x88 board representation. It took me a few weeks of straight coding and research to code, because my knowledge of chess programming was very shallow.

t_taylor

I'll play

BroomBasket
Hey i'd be up for a game
chessamateur1996

<Engine Name> v. 0.0.1 just had its first loss (the posted loss was <Engine name> with an almost-null evaluation function, what I am calling v. 0.0.0) against a player rated 1932! There are some major problems with the king safety evaluation!

James1011James1011

Hey, at least it beat me. You lied to me, you swine! You said it was weak. I don't like losing. :(

James1011James1011

Well, at least now we know the engine is probably rated from 1200 to 2000.

chessamateur1996
James1011James1011 wrote:

Hey, at least it beat me. You lied to me, you swine! You said it was weak. I don't like losing. :(

Lol it was very very weak, then I made a lot of tweaks, then it just got less weak. As in, much weaker than top engines. Sorry bro.

James1011James1011

RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH

chessamateur1996
James1011James1011 wrote:

RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH

Lol

chessamateur1996
James1011James1011 wrote:

Well, at least now we know the engine is probably rated from 1200 to 2000.

I would say at least 1600

James1011James1011

About, probably. Let's wait for the other games to finish.

TheEinari

I could also give a go for your engine :)