I’ve been running a personal experiment exploring whether a chess-like strategy game can move beyond symmetric setups while still feeling fair and strategic.
The result so far is a small browser-based prototype with:
Three asymmetric factions
A few special abilities (beyond move/capture/castle)
End-row bonuses instead of pawn promotion
A slightly expanded 9×9 board
I’d really value feedback from chess players on a couple of things:
Does the learning curve feel reasonable?
Do the factions feel balanced, or does anything seem off?
If anyone is curious to try it, here’s the playable demo:
I’ve been running a personal experiment exploring whether a chess-like strategy game can move beyond symmetric setups while still feeling fair and strategic.
The result so far is a small browser-based prototype with:
I’d really value feedback from chess players on a couple of things:
If anyone is curious to try it, here’s the playable demo:
👉