Asymmetric chess-inspired experiment

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Avatar of Checky-Chan


I’ve been running a personal experiment exploring whether a chess-like strategy game can move beyond symmetric setups while still feeling fair and strategic.

The result so far is a small browser-based prototype with:

  • Three asymmetric factions
  • A few special abilities (beyond move/capture/castle)
  • End-row bonuses instead of pawn promotion
  • A slightly expanded 9×9 board

I’d really value feedback from chess players on a couple of things:

  • Does the learning curve feel reasonable?
  • Do the factions feel balanced, or does anything seem off?

If anyone is curious to try it, here’s the playable demo:

👉

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