the word "approach" (in the section for guards) is a bit ambiguous. Could you clarify?
Also, I feel that swordsmen would be fairly weak on a board of this size. Maybe give them some kind of "super-jump" move or at least start them closer in the center so they canparticipate in early skirmishes. Other than that, this has definitely improved. Good job!
Hello! I've got some good news. Due to the suffering reputation of the original Battleground Chess, I improved it and made it much simpler. The goal is still to capture the General.
Let's get to the remastered pieces.
SWORDSMEN: Depicted as a sword. Move and capture 1 square forward.
SPEARMEN: Depicted as a spear. Moves like the Swordsmen, but when they capture a Light Cavalry or Heavy Cavalry, they will move to where the cavalry was captured, but also captures the piece behind it. If a Light Cavalry or Heavy Cavalry charges in front of them, they will get destroyed by the square formation. The Spearmen will not move upon eradicating a Cavalry with the square formation.
LIGHT CAVALRY: Depicted as a knight. Move 5 squares in every direction.
HEAVY CAVALRY: Depicted as a knight with crown. Because it has heavier armor than the Light Cavalry, it will only move 4 squares in every direction. But heavy armor won't save it from the square formation.
ARCHER: Depicted as a bow. Moves only 1 square vertically or horizontally but can shoot up to 5 squares in every direction. They do not move when shooting. Can't shoot an enemy piece from 1 square.
LONGBOW BRIGADE: Depicted as a longbow. Only captures up to 4 squares in every direction but their arrows can pierce through 2 enemies. Do not move when shooting. Like the Archer, they also can't shoot an enemy piece from 1 square.
AXEMEN: Depicted as a battle axe. They move like the Swordsmen and Spearmen, but if there is another enemy piece behind the target enemy piece, the other enemy piece will get captured too. Will only move to the first piece's square when capturing two pieces at a time.
CATAPULT: Depicted as a cannon. Moves only 1 square horizontally and vertically, but has an area of effect capture. When capturing a piece, the pieces (including friendly pieces) near the target will get killed too. They capture up to 5 squares and do not move while capturing.
WARSHIP: Depicted as a warship. They cannot leave the sea, but can embark as Amphibious Archers. They can move up to 4 squares in every direction. They only capture 3 squares though. And even though they have archers on the ship, they have to move upon capturing. The ships can only be captured by Archers, Amphibious Archers, Longbow Brigades, Cavalry Archers, Catapults and other Warships. Now let's see how Amphibious Archer landing works. Once the Amphibious Archers embark on land, their ship will disappear. They move and capture like normal Archers, and when they embark, they can't disembark into the sea again.
CAVALRY ARCHERS: Depicted as an upside-down knight. They can move up to 4 squares in every direction and capture up to 4 squares. They do not move while capturing.
GUARDS: Depicted as a shield. They do not move. Whenever any enemy piece tries to approach the guard, they will get destroyed. They are weak against Archers, Amphibious Archers, Longbow Brigades, Cavalry Archers and Catapults.
GENERAL: The piece protected by the Guards. He neither moves nor captures. If you capture the enemy's General, you will win. If an Archers, Amphibious Archers, Longbow Brigade, Cavalry Archers or Catapult attempts to capture the General without having the Guards in front of him captured, the Guards will simply deflect the arrows and have them fly back at those daring barbarians. So if you want to capture the General, you have to capture the Guards protecting him.
PROMOTING
Swordsmen, Spearmen and Axemen will promote into their Elite forms when they reach the 12th or 4th rank. They could move 1 square horizontally or vertically.
RULES:
If you stalemate your opponent, you win.
The 50-move rule will become the 100-move rule and if neither side makes a capture, the player who makes the last move loses.
If the game ends in insufficient material, the game ends in a draw.
So those are the rules! Play Battleground Chess with AI in the link below.
Play Battleground Chess with AI!
And that's it! Good luck beating all of the AIs. I also hope this gets less hate comments than the original Battleground Chess.