Battleground Chess Remastered

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TheChessInfinity

Hello! I've got some good news. Due to the suffering reputation of the original Battleground Chess, I improved it and made it much simpler. The goal is still to capture the General.

So the board still has the sea on the outermost two files. But I shrank the land by two files.

Let's get to the remastered pieces.

SWORDSMEN: Depicted as a sword. Move and capture 1 square forward.

SPEARMEN: Depicted as a spear. Moves like the Swordsmen, but when they capture a Light Cavalry or Heavy Cavalry, they will move to where the cavalry was captured, but also captures the piece behind it. If a Light Cavalry or Heavy Cavalry charges in front of them, they will get destroyed by the square formation. The Spearmen will not move upon eradicating a Cavalry with the square formation.

LIGHT CAVALRY: Depicted as a knight. Move 5 squares in every direction.

HEAVY CAVALRY: Depicted as a knight with crown. Because it has heavier armor than the Light Cavalry, it will only move 4 squares in every direction. But heavy armor won't save it from the square formation.

ARCHER: Depicted as a bow. Moves only 1 square vertically or horizontally but can shoot up to 5 squares in every direction. They do not move when shooting. Can't shoot an enemy piece from 1 square.

LONGBOW BRIGADE: Depicted as a longbow. Only captures up to 4 squares in every direction but their arrows can pierce through 2 enemies. Do not move when shooting. Like the Archer, they also can't shoot an enemy piece from 1 square.

AXEMEN: Depicted as a battle axe. They move like the Swordsmen and Spearmen, but if there is another enemy piece behind the target enemy piece, the other enemy piece will get captured too. Will only move to the first piece's square when capturing two pieces at a time.

CATAPULT: Depicted as a cannon. Moves only 1 square horizontally and vertically, but has an area of effect capture. When capturing a piece, the pieces (including friendly pieces) near the target will get killed too. They capture up to 5 squares and do not move while capturing.

WARSHIP: Depicted as a warship. They cannot leave the sea, but can embark as Amphibious Archers. They can move up to 4 squares in every direction. They only capture 3 squares though. And even though they have archers on the ship, they have to move upon capturing. The ships can only be captured by Archers, Amphibious Archers, Longbow Brigades, Cavalry Archers, Catapults and other Warships. Now let's see how Amphibious Archer landing works. Once the Amphibious Archers embark on land, their ship will disappear. They move and capture like normal Archers, and when they embark, they can't disembark into the sea again.

CAVALRY ARCHERS: Depicted as an upside-down knight. They can move up to 4 squares in every direction and capture up to 4 squares. They do not move while capturing.

GUARDS: Depicted as a shield. They do not move. Whenever any enemy piece tries to approach the guard, they will get destroyed. They are weak against Archers, Amphibious Archers, Longbow Brigades, Cavalry Archers and Catapults.

GENERAL: The piece protected by the Guards. He neither moves nor captures. If you capture the enemy's General, you will win. If an Archers, Amphibious Archers, Longbow Brigade, Cavalry Archers or Catapult attempts to capture the General without having the Guards in front of him captured, the Guards will simply deflect the arrows and have them fly back at those daring barbarians. So if you want to capture the General, you have to capture the Guards protecting him.

PROMOTING

Swordsmen, Spearmen and Axemen will promote into their Elite forms when they reach the 12th or 4th rank. They could move 1 square horizontally or vertically.

RULES:

If you stalemate your opponent, you win.

The 50-move rule will become the 100-move rule and if neither side makes a capture, the player who makes the last move loses.

If the game ends in insufficient material, the game ends in a draw.

So those are the rules! Play Battleground Chess with AI in the link below.

Play Battleground Chess with AI!

And that's it! Good luck beating all of the AIs. I also hope this gets less hate comments than the original Battleground Chess.

buzz960

the word "approach" (in the section for guards) is a bit ambiguous. Could you clarify?

Also, I feel that swordsmen would be fairly weak on a board of this size. Maybe give them some kind of "super-jump" move or at least start them closer in the center so they canparticipate in early skirmishes. Other than that, this has definitely improved. Good job!

TheChessInfinity
buzz960 wrote:

the word "approach" (in the section for guards) is a bit ambiguous. Could you clarify?

Also, I feel that swordsmen would be fairly weak on a board of this size. Maybe give them some kind of "super-jump" move or at least start them closer in the center so they can at participate in early skirmishes. Other than that, this has definitely improved. Good job!

For the swordsmen, I forgot to mention the promoting part. Whenever a Swordsmen, Spearmen or Axemen reaches the 12th or 4th rank, they'll promote. They could move 1 square horizontally or vertically.

xedsed

yeahh!!!

TheChessInfinity
xedsed wrote:

yeahh!!!

What can you say about this?

buzz960
TheChessInfinity wrote:

For the swordsmen, I forgot to mention the promoting part. Whenever a Swordsmen, Spearmen or Axemen reaches the 12th or 4th rank, they'll promote. They could move 1 square horizontally or vertically.

Swordsmen just promote to any in-game piece, right? (other than general ofc)

Also, the swordsmen themselves seem to contribute very little (promotion is next to impossible) unless an opponent somehow blunders a "heavy" piece to them, unlike pawns in standard Chess, which are a large part of strategy.

Some ideas I have are: making it so, when they capture, they leap 2 squares over the piece (landing on the square past it) so aggressive play is encouraged by speedier progress; Giving them a dabbaba-move (2 squares horizontal/vertical) as well so that promotion is possible; and giving them some special way to interact with enemy swordsmen (sort of like en passant) but not necessarily a form of capture (maybe making them swap position in special circumstances).

TheChessInfinity
buzz960 wrote:
TheChessInfinity wrote:

For the swordsmen, I forgot to mention the promoting part. Whenever a Swordsmen, Spearmen or Axemen reaches the 12th or 4th rank, they'll promote. They could move 1 square horizontally or vertically.

Swordsmen just promote to any in-game piece, right? (other than general ofc)

Also, the swordsmen themselves seem to contribute very little (promotion is next to impossible) unless an opponent somehow blunders a "heavy" piece to them, unlike pawns in standard Chess, which are a large part of strategy.

Some ideas I have are: making it so, when they capture, they leap 2 squares over the piece (landing on the square past it) so aggressive play is encouraged by speedier progress; Giving them a dabbaba-move (2 squares horizontal/vertical) as well so that promotion is possible; and giving them some special way to interact with enemy swordsmen (sort of like en passant) but not necessarily a form of capture (maybe making them swap position in special circumstances).

No. They only promote to Elite Swordsmen, which move 1 square horizontally and vertically. And there is always a weak and a strong. If there is only 1-2 Swordsmen for each side, the other pieces will do the combat.

buzz960
TheChessInfinity wrote:
 

No. They only promote to Elite Swordsmen, which move 1 square horizontally and vertically. And there is always a weak and a strong. If there is only 1-2 Swordsmen for each side, the other pieces will do the combat.

Oh, so they work like how pawns promote in Chinese Chess.

TheChessInfinity

In Chinese Chess promoted pawns can't move backwards. But Elite Swordsmen, Spearmen and Axemen can move backwards.

buzz960

What I meant was that Chinese Chess pawns gain a wider field of movement when they promote, like the swordsmen do here. The swordsman doesn't have the same FoM as a Chinese Chess pawn, well, ever, but their promotion changes are analogous.

TheChessInfinity

You're ignoring the Spearmen and Axemen when they are both infantry troops like the Swordsmen. Why?

buzz960
TheChessInfinity wrote:

You're ignoring the Spearmen and Axemen when they are both infantry troops like the Swordsmen. Why?

Simple. The spearmen and axemen are just somewhat more useful swordsmen.

Jayden3000

edited moderator AndrewSmith 

Jayden3000

And why are the sides still not blue

TheChessInfinity
Jayden3000 wrote:

And why are the sides still not blue

I can't make them blue.

TheChessInfinity
Jayden3000 wrote:

Umm website

What

TheChessInfinity

WHAT IS WRONG WITH YOU. YOU CAME HERE TO TROLL AND MASTER BAIT EVEN ON THE NEW REMASTERED VERSION OF BATTLEGROUND CHESS

TheChessInfinity

Can anyone say anything about the update?

TheChessInfinity

BRUH. WHY ARE PEOPLE STILL COMMENTING ON THE TRASH FAIRY PIECE VALUES POST AND NOT THIS.

V_Awful_Chess

So to keep track of the changes:

-Slightly smaller board (what pieces did you drop?)

-removed the rng

-clarified what's happening a bit

Any other changes I missed?

I'd say they game is looking more chess-ish than it did before, at least.

I've just realised, are the cavalry unable to capture? I'd assumed not, previously, but looking now I'm not so sure.