Martin vs the world analysis thread #4

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rychessmaster1

sorry I haven't been calculating i've been too busy calculating martin vs tug tongue.png

Grayson1e4e6

I vote Kf1

USAuPzlBxBob

 

9. Qd2 Bb4   Bc1 Nxe4   Qxh6 and he now has to check our King immediately or play Bh7. (or we play Bh7+ for the win)

11. … Bd2+  12. Bxd2  Bd7  13. Nxe4 and Martin is lost.

So, it appears Martin cannot take our e4 pawn.  All of this is to spark interest on Qd2.

captaintugwash

That's good work, I definitely like the tactical play there, but there might be problems. He doesn't have to play 10... Nxe4, he can wait to pull that trigger. If instead 10... g5, he shuts out our queen and now really is threatening Nxe4. He also has Bh7 himself to block our bishop from teleporting there, and add an attacker to e4. So I still think Qd2 is bad. 

captaintugwash

The problem with Kf1 and h3 combined is that our rook is very sad on h1. I prefer Kf1 if we're playing h4 in the future, giving the rook a way into the game. But can we play h4? Or is control of the g4 square too important for us?

captaintugwash

I think e5 is our best move. It's not really opening up the e-file, if he captures he doubles pawns on the e-file which is a hinderance for him, not an asset. After e5 dxe5 Bxc5, it gives us superior pawn structure and at first glance I can't see how it benefits him other than to develop a piece with tempo, ie Qa5, but after Bd2 our position is solid, our weak e4 pawn traded off.

If he chooses not to capture the pawn, then he has to move his knight, which takes away both Ng4 and Ne4. This gives us time to castle.

captaintugwash

Here's a board after e5...

captaintugwash

And this is after 9. Qd2 Bb4 10. Bc1 g5

USAuPzlBxBob

 

Tug, I'm not hooked on Qd2, but it does bring out the tactics of this extremely sharp variant game.  The 5 checks and teleporting Bishops make the Bishops like Queens.  I'll give e5 a look… the more we play with the pieces/events, the better we'll understand the extreme difficulties of getting a solid advantage.  This game is near impossible to calculate, btw.

captaintugwash

Yeah the bishops are very powerful here, I definitely think they're better than rooks. 

The problem with Qd2 is it puts our king and queen on the same diagonal, which he can load up on with Bb4 and Qa5. e4 is an ongoing weakness for us. That position above is horrible for us, g5 sucked the life out of our plan. If you can find a play from here, that's great. I'm definitely happy to be proven wrong. I hope between us we can find the optimal move. But if we find a problem with a move, we should assume Martin will also find the problem and exploit it. We can't bank on him missing something we didn't miss. He'll find g5, no problem. 

dax00

I see no reason why black would play Bb4 in response to Qd2, instead of something like Ng4

captaintugwash

Bb4 looks better than Ng4 to me. I don't see what Ng4 is doing, other than attacking the bishop. So we move it to g3, then play h3, and he made no progress. 

Bb4 puts his bishop on the same diagonal as our king and queen. It should be obvious why that's good for him and bad for us. 

captaintugwash

If we play Qd2, he might play g5 before playing Bb4, as it also prepares Bh7 or Bg6 to pile up on e4. I think both g5 and Bb4 are fine for him in response to Qd2, he likely plays one then the other. 

captaintugwash

Kf1 does deal with the problems we face, but it causes us development problems and it's unappealing.

e5 is my preferred move at this moment.

rychessmaster1

Tell me when we have a move

USAuPzlBxBob

 

Starting to like e5.

9. e5  dxe5  10. Bxc5  Qa5  11. b4  Qa3  12. Nb1  Bc3+  13. Nxc3  Qxc3+  14. Bd2  Qa3  15. Qb3  Qxb3  16. axb3

or  14. …  Qd4  15. Nf3  (attacking Black's Queen)

      15. …  Qb2  16. 0-0  Bc2  17. Qc1  Qxc1  18. Raxc1

Black's Bishop needs to flee, Queens are off the board, our King is safe, we are about to go up a pawn, both our Bishops remain, but we have two checks on our King.

So, it seems that 10. …  Qa5 (trying to infiltrate) will go nowhere for Martin.

What else can Martin try for 10. …  ?  as a result of our 9. e5  pawn push.

USAuPzlBxBob

 

More on e5...

9. e5  Nd7  10. e6  fxe  11. dxe  Nf6  12. Bf7+ (1)  Rxf7  13. exf7+ (2)  Kxf7  14. Nf3
It is a safe bet that Martin must capture e5 with 9. … dxe5.

9. e5  dxe5  10. Bxc5  Nbd7  11. Be3  

I've moved the pieces around, more than my notation shows, and in every instance I find nothing wrong with 9. e5.  Generally, when I try (and try, and try) to find something wrong with a potential move, and nothing comes up, then it is a good move.  9. e5  carries a threat and improves our position by getting rid of weakness in pawn structure.  It buys us time, allowing us to hope that Martin will "blunder" or make an "inaccuracy."

Conclusion:  9. e5  is a candidate move.

Now on to Kf1… … investigate it.

captaintugwash

I've looked at Kf1, not too deeply but while it does solve problems, it creates more problems in the process. We lose castling rights, and our rook on h1 struggles to find a way into the game, especially if we play h3 instead of h4. I'm not a fan of Kf1 unless there's no better alternative, and it looks like we have that alternative in e5.

captaintugwash

Kf1 also doesn't solve the weakness of e4, though it does allow f3. But f3 blocks the knight. 

Also, if we don't play e5 now, Martin can play Nbd7 and the opportunity is lost.

USAuPzlBxBob

 

Also, Kf1 removes instilling doubt with Martin of which way we may eventually castle, if at all.  Complexity of a position is a good thing when we have many minds to analyze positions while Martin has only himself.