Martin vs the world analysis thread #4

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rychessmaster1

Rip this lol

Chess_Pro2

After 12. Rxh3 if we are allowed to play f3 (to stop ...Ng4), e.g. 12. Rxh3 Nbd7 13. f3, then we are just better imo. So the critical moves after 12. Rxh3 are 12...Ng4 and 12...b5 I think. I haven't looked much at 12...b5 but I highly doubt it works.

After 12. Rxh3 Ng4 13. Bf4 we are again threatening f3 and if we are allowed to play it then we are probably just much better. 13...Bd4 doesn't seem to work for black as I mentioned in post #392. So we will probably be allowed to play f3 (I don't see a good way for black to stop it).

After 12. Rxh3 Ng4 13. Bf4 e5 14. dxe6 e.p. fxe6 I think we can just play 15. Qxd6 and if 15...Qa5 turns out to be too dangerous for us then we also have the alternative

12. Rxh3 Ng4 13. Bf4 e5 14. dxe6 e.p. fxe6 15. f3 e5 (if 15...Rxf4 16. Qxf4 then we have a rook for a knight, i.e. we're up an exchange in the normal sense) 16. Bg1 if we want to play it safe.

I think even after 12. Rxh3 Ng4 13. Bxg4 hxg4 14. Rh1 white is better (since we are threatening h5 to open up the h-file). I think it's better for us to not play 13. Bxg4, but at least we have that as a backup plan in case both 13. Bf4 and 13. Bg5 turn out to be bad.

 

I vote 12. Rxh3.

USAuPzlBxBob

 

I vote 12. Rxh3, too.

captaintugwash

Yeah I think gxh3 is too risky, we can't be happy heading to endgame with such a weakness. It puts too much pressure on us to seize a winning advantage in the middlegame. With Rxh3 we're happy to head into an endgame.

I'm Rxh3

rychessmaster1

ill vote Rxh3 just so this moves faster

captaintugwash

patzer make the move please, Rxh3 is clearly our choice.

Tja_05

😐

USAuPzlBxBob

 

Too funny…     Sunday…     the day "we"     revisit    this puzzle.

I think we're going to win this game… just an occasional vibe… 

captaintugwash

I think we need to play 0-0-0 then Kb1, before he can play Ne5 then Ng4. We don't want our queen and king on the same diagonal for long. 

Chess_Pro2

Maybe we can play the simple 13. f3 here. That way we don't have to worry about black ever playing ...Ng4. We can think about what to do with our king later.

It's true that f3 creates a hole on g3, but that hole is protected for now.

captaintugwash

f3 looks fine to me. I think we need to play f3 before castling, otherwise a b5 push is more problematic, since Nxb5 abandons e4.

I think we can safely castle queenside, even though he can give up a pawn to open up the a and b files. Our knight on b5 will be a good defender, and the agility of the bishops helps too. We should be able to hold off any attack.

But we need to be able to play Nxb5, so f3 looks like an important move.

USAuPzlBxBob

 

"Aboard… ah, bored… my Kingdom for a board!"

Martin is expecting us to 0-0-0.  Look how everything is aimed over there.  He's mobilizing his pieces, developing nicely.  13. f3 does look good, to me too.  Sure things up all around.

captaintugwash

Castling queenside might not be good actually. Qa5, b5, Nb6, Rfb8, he can certainly build an attack. His bishop is also part of the attack, it's quite ugly for us.

Kf2 is vulnerable to Ng4+, that will need to be carefully looked at because he'll get two checks for the knight sac. 

I'm not sure what to do with the king. 

dax00

I imagine the king is plenty safe on a central light square, namely e2. Castling looks dangerous.

Chess_Pro2

I vote 13. f3 I guess.

rapidflashlight

f3

USAuPzlBxBob

Vote f3.

Tja_05

I'll vote f3 as well to make it 4

dax00

i vote f3

Tja_05

Ok, I'll play it now