Theoretical Modification: Add new spells to Spell Chess

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Avatar of ONORYO

So we have the freeze and jump spells already, but considering the amount of ACTUAL spells in the clash games, it feels kinda like a waste not to put even more. Albeit this change could go in the actual variant or some “sub-variant.” So, here are some new ideas for spells:

Rage: Typically this spell drops some “rage” on the field and makes troops move and attack faster. Here? I was thinking we could make it a 2×2 (or 1×2) area with a bit of a twist: It (either only for 1 turn or for multiple) can make pieces move more than once in one turn. Now, you’d have to be extra careful in your placement of pieces, otherwise it wouldn’t work out for you. Before you say how overpowered this is, I was thinking more along the lines of the piece has to be in the area before AND DURING the two-move-one-turn process to balance the spell out. To add a bit more to it, maybe the rage spell could require a delay between its use and your use of the spell, but in turn, that turn and that turn only, your opponent can use it if their piece is within that small area.

(Original) Duck spell: Not the duck as in (quack) but ducking under something. After making a move you apply this to your piece and it kinda works like a jump spell for your opponent: they can jump over your applied piece. But in return, your piece cannot be captured for that turn. The opponent will not be able to legally move directly on this square, to avoid confusion. Kinda a mate delayer, but you wouldn’t be able to make a frozen piece duck, obviously.

Invisibility spell: Exactly how it sounds. Kinda like “shot in the dark” for Anichess, you move a piece invisibly for that turn, and your opponent has no idea where you moved it. Could add an extra bit of trickery. Definitely less than 3-time use, but not sure about whether 1 or 2 is better.

Recall spell: You can call a piece back to its home square. Need a timely defense? Call that dark-squared bishop on d8 back to c1. This’ll be your turn, but it’ll likely come in handy one day. Probably a 1-time use.

Lightning spell: Turns a certain area (maybe 2×2?) into an electroution minefield. No piece (except knights if 1 singular square is where this spell leads) is allowed to land on or over that area. Not even your own, so don’t mess that up. Probably 1-time use, or 2-time on an extended cool down.

(Royale) Royal Delivery: Affects one square. One-time use, and the use is your full turn. If your opponent has a piece on that affected square at the end of their turn, the delivery lands on that piece and captures it for free. Deletes itself after use.

That’s all I can think of off the top of my head (and a bit of fandom). Questions, concerns that might disprove/might influence a change in a spell, ask away. I just let my imagination run wild for ideas for the first time in a while.

Avatar of Vishal_Rawat09

what's your coc tag i'd

Avatar of Star_wars_droids

Want a cigarette

Avatar of georgepig1234
Nice idea
Avatar of Star_wars_droids

Yeah