It looks neat, but so hard to get my head around it. I think on your site the explanation of the moves somehow should be made easier. Even with the pawnmove I had to read very carefully to understand. And still I dont really get it: the pawn cant move on its own terrain??
Also some explanation next to images would be nice. It took me some time to realise the right image is about entering the other 'pinnacle'. And to be honest I still dont really get what the image says.
The surfaces with the ‘O’ symbols indicate the possible destinations for the Pawn, but if the opponent’s game piece is on the same dimensional surface diagonally, it can move one surface diagonally to capture the opponent’s game piece marked by the ‘X’ and the ‘O’ symbols.
So.. with this information, looking at the image (right image). O marks where the pawn can go. It can go to the blue site, then I assume X marks where it cannot go? Is that yellow pawn on top a 'ghostpawn' showing the pawn going to the other side, or is it another pawn standing on top?
And after so much confusion I basicly quit reading, because its to complex for me. Im not trying to make a fool of your idea. I think it looks cool and you made up a potentially fun game. But you need to do a couple things:
a) sit down with a chessnoob and look at your site together. What is easy to understand and what not? Why doesnt the noob understand it?
b) you are using all kinds of mathmatically/geometrically correct terms like 'pinnacle' and 'vortex' that are well known to you. To most people they are not, or its unclear what is meant in the context of chess. Either choose simple names for them, or make sure that siteusers can always check in a click (or mousefloatover) what you mean by them.
c) try to get a more inviting lay out for the site. By that I dont mean flashy things n stuff, but some coloring and different and better readable fonts and headers.
And you have probably considered it: but how about a small shape? With piramids of 4 blocks wide and fewer pieces. The problem with this game, I think, is that it is extremely complex for a new user. It has new rules, more pieces, more surface... even a chessplayer feels overwhelmed! The thing with game is: to easy is not fun, people need a challenge. To complex is not fun either, only a very small percentage of people is interested in doing tasks (voluntarily) that are very complex for them.
So I think you can take a bit of complexity away by a more clear explanation of the game, but still it maybe to steep for most people. But again: cool thing you have created.
3D Chess Variant - OCTATRIX
http://www.youtube.com/watch?v=LU-rKQbOVsQ
http://octatrix.blogspot.com/p/play.html