Could i play?
I'll mod a game between gyrados and HTP. I'll be back later tonight - just took a peek at this thread for now.
I don't mind when people leave comments at a game, but you're not supposed to talk about current play, or suggest moves. Ry yelled a move - so that is bad manners.
fyi: in infinite 1.(5,4)...(3,5) is the same as 1.e4...c5 in normal chess. It's the Sicilian Defense, and it's what I'll play. As much as I respect Ry for his skillful play, it wasn't cool to yell the move.
1.(5,4)...(3,5)
Instead of a defense, how about naming it after the attack? This could be the "AsC14 attack". Or the Australian attack?
This is a game of "Chess on an Infinite Plane" between AsC14 (White) and vickalan (Black).
Rules:
The Pieces:
Black and White each have the following pieces (quantity and name):
1 king
1 queen
2 chancellors
2 rooks
2 bishops
2 knights
2 guards
2 hawks
24 pawns
All pieces move as in classical chess, with the "extra" three pieces moving as follows:
Chancellor (C) - Moves and captures as rook + knight.
Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard (G) - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.
Board Setup:

Orange brackets identify the four "classical" corner squares (1,1), (1,8), (8,1), and (8,8).
There is no castling.
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
All other rules are the same as in classical chess.
Move Notation:
Numeric coordinates are used to identify piece locations as (file#, rank#). Parenthesis are used around each coordinate. Three examples of a move notation:
1) A rook moving from (8,4) to (1,4):
R(8,4)-(1,4) or R(1,4)
2) A rook moving from (1,4) and capturing a piece on (0,4):
R(1,4)x(0,4) or Rx(0,4)
3) A pawn advancing from (-1,7) to (-1,6):
(-1,7)-(-1,6) or (-1,6)
AsC14 plays White. Good luck!