Functional Exchanged chess

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DoctorKraken42

While you're at it, why not swap the king and queen? And the black and white squares? And the black and white pieces? And the player's chairs, and their eyebrows, and their knee sockets...

50Mark
DoctorKraken42 wrote:

While you're at it, why not swap the king and queen? And the black and white squares? And the black and white pieces? And the player's chairs, and their eyebrows, and their knee sockets...

That is too exaggeration.I am sure this variant could reduce the memorization discrepancy between the expert player and the relative new player.And between the older player with the younger player.

fianchetto123
50Mark wrote:
DoctorKraken42 wrote:

While you're at it, why not swap the king and queen? And the black and white squares? And the black and white pieces? And the player's chairs, and their eyebrows, and their knee sockets...

That is too exaggeration.I am sure this variant could reduce the memorization discrepancy between the expert player and the relative new player.And between the older player with the younger player.

An expert doesn't beat a beginner because he knows more opening theory. He beats him because he has a vastly superior understanding of tactics and strategy. 

50Mark

The combination of two minor pieces exchanges are :NR,BR,BN.

The combination of three minor pieces exchanges are : BRN,NBR.

The regular chess are : RNB.

50Mark
fianchetto123 wrote:
50Mark wrote:
DoctorKraken42 wrote:

While you're at it, why not swap the king and queen? And the black and white squares? And the black and white pieces? And the player's chairs, and their eyebrows, and their knee sockets...

That is too exaggeration.I am sure this variant could reduce the memorization discrepancy between the expert player and the relative new player.And between the older player with the younger player.

An expert doesn't beat a beginner because he knows more opening theory. He beats him because he has a vastly superior understanding of tactics and strategy. 

I think the expert also memorize pattern (pattern recognition) better than  a beginner.Pattern in middle - end game.

50Mark

We need three totems beside chess clock to sign the current mode being played.

generickplayer

I don't think swapping what the pieces look like affects my memory.

50Mark
iamunknown2 wrote:

I don't think swapping what the pieces look like affects my memory.

Perhaps we have serious problem more than we can imagine.

50Mark

After a while,perhaps some member of this site have tried FE chess.We want to know how their experiences play this variant.Would you share your comment please ?

evert823

I tried functionally exchanging my lawn mower with my cat and now as a result I play chess with my toes.

50Mark

This variant supposed to reduce the pattern recognition discrepancy between the expert and the beginner,especially in OTB plays which time is a restriction factor.

kastawesome

Stupidest idea ever made

 

50Mark

Hi.I got the idea to make FE chess club in this site.While we await the situation to develop the live game,we can make one or many match of FE chess through correspondence.For starting,maybe i will perform one match.

Send me a message to register.

50Mark

Here is I set up the board.I play black.Who will play white ? .Just state your move.

FE chess, Mode : 1 (Rook - Knight switch).

50Mark

Anybody could set up their own board here and mode they preferred to play with the others.It is better to edit the last comment to write moves notation for space saving.

evert823

I'm going for functional exchanged maka dai dai shogi.

BattleChessGN18

I think the point has been missed by most people in this thread. Basically, it's just a delightful minute variant invented for its light-hearted confusing aspect. You know: left means right in this game, as does right means left; if you press the left keyboard key in anticipation of the game hero character to move left, he would move right on the screen.

We're used to the Bishop (with the visual of an abstract mitre) moving diagonally, but now that in this variant it moves like a Rook, it would cause a challenge in confusion, and it must be overcome with deciding new tactics.

Just for the fun laughs of it. It's supposed to rattle your sanity cage a bit.

That kind of thing.

The problem is that he tried to explain the game in the analytical frame that you guys brought up, and then, even after that, he still didn't  really get through to you guys.

What I will say is this: 50Mark should add more firm rules and make them clear:

 

1 - Do the pieces change powers multiple times as the game goes? When and how does that happen? Or, are power exchanges dead set from the beginning? If so, what are the specific exchanges? Do players at the beginning consent as to which and when piece powers switch?

2 - What is the victory condition? Checkmate? Conquest? (Capture all pieces)

 

I definitely think this variant has potential. Simply 1) 50Mark should create and clarify rules and 2) people could be a little more supportive.

BattleChessGN18

I will also say this, if I may add a little 'dirt' into a pretty picture: people criticize me for creating too complicated variants; they either say "chess is hard enough! Why make it impossible to play?" or "people play chess because it is a simple game that brings complexity."

But, now that we have a simple variant, people say it's "the dumbest game ever created."

Either humans have a tendency to find problems where none otherwise exists, or we're simply by nature never satisfied.

50Mark

FE chess is equal with regular (standard) chess with the exception that the minor pieces function exchanges was fixed since beginning until the end.It's rules and goals are remain the same as regular chess.

Maybe it is a good variant which is add a little bit complexity to overcome a lot of draws in regular chess.

Let's try this variant @BattleChess,state your first move for board in post #34.In this intial setup we exchange rook's function with knight's function.Don't forget to make legal moves correspond to this new rules.

BattleChessGN18

I get a sense that there's more to this variant that I think you want to add but don't know what they might be yet. Doing nothing else but switching the powers of the Knight and the Rook seems itself a little dry.

Perhaps what you're doing is, you're wanting to add more rules as the first trial game progresses. Am I right?