Battle,
I don't recall providing a material point analysis. In fact, I'm not sure what that is exactly. So I wouldn't be much help in analyzing your new pieces.
I learned the moves almost 55 years ago! And I still haven't mastered how the original pieces move and interact.
It's been a long time since you and I have spoke about my Magician's Deathmatch variant. And, I want to continue to thank you for your input.
I had recently added a new promotional piece to the 4 existing in the variant: the Telepath. The one difference between it and the High Priestess is that the High Priestess's moving power is the Queen's power limited to a range of 2 squares, whereas the Telepath's moving power is that of the Knight's. Both of their capturing powers combine both the Knight's and range-limited Queen's powers, and both can leap in order to capture. (Though, the High-Priestess cannot leap just to move). Players now have a wider range of options to choose from for promotion.
Telepath:
High Priestess:
This piece was created amidst my decision to omit the Prime Minister (moves like Queen with unlimited range, captures like Queen and Knight combined), Archbishop and Chancellor. I came to understand that they're too powerful for the 8x8 board. The rules were then revised accordingly.
The Magician is still promoted to High Priestess upon a pawn reaching the 6th rank. Only now, enemy Knights, Bishops, Rooks, and Queen are no longer considered.
My decision to revise the rules into this was in part on your material point analysis of the High Priestess, which ended up being slightly more powerful than a Queen. This benefit lead me to realize that the Prime Minister wasn't necessary anymore, since the High Priestess itself is basically another Queen added to the board. Along the way, I discovered that I could add another promotional piece that took on the opposite moving power to the HP.
We have since come to an understanding that the Hight Priestess (~9.8 points) is slightly more powerful than the Queen (9.5 points), the same that a Bishhop (~3.2(?) points) is slightly more powerful than a Knight (~2.875(?) points). I would like to know where the Telepath would stand amoung them. I estimate that it would be worth 8 or 8.5 points approximately.
Would you be willing to do a material point analysis on this new piece?