Could it be the variant I describe in my post just underneath yours, Jake?
Invent your own chess variant.
Chess but the queen is replaced with the copycat. The copycat can imitate the piece that was played the most recent by your opponent. If the other person played their copycat, yours will function just like the queen. The copycat maintains the ability of the copied piece, until your opponent plays their next move. And lastly, if the copycat copies the king, it cannot be checked and can block checks to the real king.
How about "booby trap chess"?
Mr_Check58 wrote:
Ok, here's 2 more ( I think that would be fun on a very large or infinite board) the Pooper and the Janitor.
I think I invented IED chess, from real life IED, improvised explosive device.
@Mr_Check58
A better name would be IED placer and mine sweeper. But it must be done in secret.
It is the same than standard . . . chess, but you can capture your own pieces . . .
Sounds like Soviet chess.
https://www.chess.com/forum/view/chess-variants/cannibal-chess#comment-92611479
I've got a variant I call "Body Double". You play on a 9x9 board with a second King on the other side of the Queen. One of the Kings though has a small mark on the bottom of the piece identifying it as the Body Double. The opponent doesn't know which piece is the Double. If the Double is captured, you can reveal that it is the Double to immediately remove the capturing piece from the game. Then, the game resumes as a regular game.
That is awesome!
I had the same idea.
I call it Decoy Roy.
https://www.chess.com/forum/view/general/how-much-is-a-king-worth?page=2#comment-89436699
Rooks are in the corners. You can arrange the Knights and the Bishops any way you want so long as you have opposite colored Bishops.
@aaronmcnatt
As I know of law, if you come up with an idea independently, you both get credits.
Decoy kings are in history, so it is not that improbable to come up with the same idea.
And extending to 9 columns is already in Chinese Chess with symmetric Viziers.
just a king and a king... and they wander around aimlessly until they find a strip bar...
Actually in real life, it would be chess.
The chess pieces are like the limbs of a body.
1. Ram ji moves like a king
2. Bear moves like a minister.
Monkey moves 2 sqaures foward,and capture 1 square foward
3. The chariot moves like a rook.
4. laxman ji or archer move 2 sqares diagnoly.
5. the horse moves one square foward,and sgquare diagnoly.
1. If it moves like a duck, it is a duck.
2. How does a minister move?
3. The chariot is the original rook.
4. That's the original elephant.
5. That's in Shogi.
I was in a chess club when I was a lot younger (in elementary school) and we used to play this version of chess that was relatively standard, except pawns moving two squares in the opening was unheard of and en passant and castling were profoundly arcane. However, the distinguishing feature was that the king could be captured, and the king didn't have to escape check or checkmate. In fact, whenever the opponent's king was in check and they failed to see it, the player could capture the king and that would be considered a checkmate. Keep in mind that these were 7-year-olds we're talking about, so you may as well cut them some slack.
Not knowing the rules, I played the same way.
You are actually playing the original rules of chess.
First we compile a list of variant versions of chess. These variants must not be too “crazy”; they should be very simple variants such as:
No castling
No en passant
Invert Q and K
Invert Kt and B
No stalemate
And another 30 or so variants that are not too game-changing.
Then, whenever a game begins, the rules are randomized. Players would not know until the game starts what rules would be played. For example a game would start, and the randomizer would say: for this game, no castling, invert knight and bishop, and pawns can only move one square. The next game might see three different variants in play, or four, or one, or none. There could be hundreds or thousands of simple tweaks to the rules due to the different combinations of variants.
This version of chess (maybe call it ChessVariant960) would force players to think at the start, as any theory they memorized might not apply.
Or you can play chess as a triathlon.
1 game of Western Chess.
1 game of Chinese Chess.
1 game of Backgammon for a tie-breaker.
I call it Gamesters of Triskelion.
In Chinese Chess:
No castling
No en passant
No stalemate
Invert Q and K
Radial symmetry was in Shatranj.
Chinese Chess has radial symmetry, and mirror symmetry.
If you add a queen to the other side of the king, then the game is symmetrical. It would need a 9x9 board.
It exists in Chinese Chess.
Zombie chess: a piece is taken but when a retake happens the piece respawns to it's original square with the piece that retaked pushed away by one square
Mr_Check58 wrote:
I've just invented my own chess piece. I call it the Gainer. Initially the Gainer only has the power of a foot soldier (Japanese pawn), but whenever it captures, it also gains the power of the captured piece. So, if,for example, the Gainer captures a knight, a rook, and a bishop, it will have the power of all 3, and it will turn into amazon. If it captures a pawn, it will have the power to capture 1 square diagonally and en passant (not just pawns but anything, any number of times). I wishI could materialize the idea on my tablet...
It's in Shogi.
Succession Chess
When a pawn reaches the sixth rank, it can promote to an Heir, a piece that moves like a Queen, but is limited to a 2 square distance.
If a second pawn reaches the sixth rank, it becomes the Heir, usurping the old Heir (which becomes a lowly pawn again).
Succession Chess
When a pawn reaches the sixth rank, it can promote to an Heir, a piece that moves like a Queen, but is limited to a 2 square distance.
That's not a bad idea.
It exactly fills in the the squares the Knight cannot fill.
And in this variant pawns can promote to anything - you name it - BUT the pieces on board
I think that existed historically.
And in this variant pawns can promote to anything - you name it - BUT the pieces on board
I think that existed historically.
in bangladesh (or atleast the community i know) play the rules by promotion limited to being the pieces your opponent has captured
I have an idea of a variation in which nothing stops pawns; they just keep marching forward
XGOTime wrote:1. How about this: that the pawns don't promote
2. but rather the chess board's edges are wrapped around infinitely, so going off the edge would bring you back to the opposite edge?
1. It exists in Chinese Chess.
2. It exists.
https://www.chess.com/forum/view/chess960-chess-variants/cylindrical-chess-1#comment-38269480
Idea for a new chess piece: The die. The die is a piece that can randomly teleport to any square on the board, including one that is already occupied by a friendly piece. If a square is occupied by an enemy piece, then it is captured. However, if it is occupied by one of your pieces, that piece gets captured. If it lands on the enemy king, then you win! However, if it lands on YOUR king, you lose...
I like that.
The "act of God" piece. Earthquake, lightning, fires, etc . . .
The variant allows for lots of bluffing and psychological play(as both players try to trick each other and hide the identity of the poisoned piece).
Pls lemme what you guys think, thanks.
I would have to be 1 pawn, the suicide bomber.
Losing pieces to 1 suicide bomber does not lose the whole game.
Normal chess but you release 10, 000 Luna moths into the room, and people have to try and concentrate while they fly around at Mach 2.