The Leeroy. Moves like a knight, and if it can legally capture an enemy piece then it has to.
The Squire - it can move up to three spaces in a straight line in any direction
The Revolutionary moves like a queen, cannot be taken by pawns, can only take non-pawns.
The Teleporter, it can move to any unoccupied space but can only take pieces by moving 1 space in any direction.
The Devil. In starting position moves and captures exactly like a pawn, but it gets the ability to move any piece it takes. So if he takes a knight, he can move already in the move of the knights. That is, the devil, as it were, takes the soul from the captured piece.

Wizard. Moves like a bishop, but after every second capture you have to sacrifice your own pawn. If you sacrifice a pawn of your choice (remove it from the board), Wizard can teleport to any unoccupied square.