new chess pieces

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Flying-BIRDS_56
hey freinds
Flying-BIRDS_56

I got a forum to invent new chess pieces my one subtract this pieces moves like a rook and it cannot capture pieces but can be captured this piece can not capture but cam reduce your opponent's piece's strength (moves) by aiming for eg if a subtract aims a queen then the queens moves is restricted to 5 squares only (first aim) in the second aim it is restricted to one square the chart for restrictions is given below pawn (if on starting square) (first aim) - restricted to one square (second aim)it completely immobilizes knight -(first aim) Restricted to 2 squares (second aim) it completely immobilizes . bishop- first aim it is restricted to 4 squares second aim it is restricted to 1 square third aim it completely immobilizes rook-first aim it is restricted to five squares second aim it is restricted to 3 squares third aim it is restricted to one square fourth aim it completely immobilizes queen-first aim it is restricted to 6 squares second aim it is restricted to 5 squares third aim it is restricted to 3 squares fourth aim it is restricted to one square fifth aim it completely immobilizes

Flying-BIRDS_56

can any one suggest me to how to draw the piece

Flying-BIRDS_56

oh sorry the subtract can only aim 11 times

Flying-BIRDS_56

the aiming is in a diagonal path (only six squares ) the piece is worth 13 points

evert823

Perhaps you should first invent something which is understandable and playable.

Flying-BIRDS_56

evert823 wrote:

Perhaps you should first invent something which is understandable and playable.

why what is the problem with my piece

HorusTheThird
It's a bit confusing, and gives you a lot to remember. And it doesn't adapt well to other fairy pieces.
evert823
G5080 wrote:
evert823 wrote:

Perhaps you should first invent something which is understandable and playable.

why what is the problem with my piece

You are the only person in the entire world who knows how this piece works.

evert823

In a given position, how do you want to make visible how many aims there have been on each piece (this Rook 1 time that Bishop 2 times the Queen 3 times and so on)? Or should the players remember that?

Flying-BIRDS_56

evert823 wrote:

In a given position, how do you want to make visible how many aims there have been on each piece (this Rook 1 time that Bishop 2 times the Queen 3 times and so on)? Or should the players remember that?

the player should remember

evert823
G5080 wrote:
evert823 wrote:

In a given position, how do you want to make visible how many aims there have been on each piece (this Rook 1 time that Bishop 2 times the Queen 3 times and so on)? Or should the players remember that?

the player should remember

I like it more when the representation of any position always contains all relevant information. FIDE chess does not entirely go with this. From a FIDE chess diagram one can often not see if en passant or castling is allowed or not.