Incidentally, you've suggested that you're comparing pre-computer age correspondence games to games here?
Perhaps another possible factor can be found in the size, accessibility and usability of game databases -- something that has also come about as a result of the computer age, and that are perfectly legal to use here. I can't say I'd be surprised to find that the quality of games has risen in relation to the quality of the tools.
No, I argue because your incessant sarcastic indictments need a counterpoint.
I'm not contesting the data, so it would be a waste of my time to try to do so by performing in depth analysis of a sampling of games. Frankly I have far better uses for my time. It's clear that there are a large number of players here playing at incredibly strong levels, however, I reject the notion that the only possible explanation is that they are all cheating.
I'm simply offering some other reasons this might be the case. The burden of proof is not on me -- as I said, I'm not the one making the accusations.