chessocity/erik

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Writch
But what about the vacation (exploitable) bug? I'm in a game where their clock was reset back 3 times to 24 hours when they had 3-4 hours left each time! I don't think they are intentionally exploiting because I know them, but thy have so many queued games it's doing it for them automatically.
bondocel

Isn't the "exploit" described by the 1400 guy public knowledge? And the solution is to use ping packets to see if the lag is consistent with the one measured by the playing interface. Sure, everything can be hacked, but it might be much easier to use a chess engine to find the moves.

http://eprint.iacr.org/2004/203.pdf

Writch
bondocel wrote:

Isn't the "exploit" described by the 1400 guy public knowledge? And the solution is to use ping packets to see if the lag is consistent with the one measured by the playing interface. Sure, everything can be hacked, but it might be much easier to use a chess engine to find the moves.

http://eprint.iacr.org/2004/203.pdf


That wasn't the exploit I'm talking about. I think you're referring to the Live game clock-hack issue that Erik addressed above.

The one I'm still curious about is referring to the implementation of the Vacation Policy change outlined and discussed here:

http://www.chess.com/forum/view/community/important-change-coming-to-vacation-use