I guess I'm just old school and ratings were derived from going to tournaments where you were paired by an organizer and you didn't get to say "no. please give me someone weaker so I can make my number thingy bigger."
The formula is independent of the setting. It doesn't matter if it's OTB or online. The more common idea is that you can inflate your rating by having only higher rated opponents. Both ideas are false, and for the same reason. This has all been discussed exhaustively in other threads, one of them very recent.
Again, not true. You should research Glicko.
It's simple math that if someone keeps winning all their games their rating will continue to go up. It has nothing to do with the rating system, even if you earn 1 point each win and win 100/100, you'll go up 100 points. You act like the Glicko system can prevent this, and it absolutely can't. All it can do is create a ceiling where at some point a player much higher rated than their opponent can't earn points anymore. For example, on Lichess.org, If I play someone low enough, I get zero points if I win. However as long as I can get 1 point, I could harvest points against that player over and over again, and the rating system can't prevent that. You really need to understand the point being made here, which is abusing the win to loss ratio artificially to an extreme extent. I agree it can't go on forever, as there is a ceiling effect, but that doesn't mean it can't be abused to artificially manipulate your rating several hundred points possibly. If you disagree, please provide the mathematical or other evidence to support your position. I'm familiar with rating systems and their mathematical functions.
-Jordan