Longer time controls on Chess.com

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Avatar of Dleli

I heard about plans to have a "classic" mode (and rating) on chess.com. It's a feature I really crave. Is it just rumors, or is there a clear plan to bring this to chess.com?

Avatar of badger_song

I don't know the community appetite for long time controls, but I'd like to see the time controls increase to 60/0.

Avatar of Okaczko

Agreed

Avatar of JubilationTCornpone

60/0 is already there. You just need to click "more time controls."

It will go in your rapid stats--that's the main problem with it.

Avatar of EndgameEnthusiast2357

30 mins for each side is at least an hour for 1 chess game. That's more than enough time, actually an insane amount of time to spend on one game! I could see stalling becoming an even larger issue than it already is. There's a point where no amount of extra time is going to help you calculate any deeper. I understand 10 minutes per Game, but multi-hour long chess games for fun is pure insanity.

Avatar of EndgameEnthusiast2357

I stopped playing OTB in 2017, cause it was not enjoyable for that very reason. I started playing tournaments in 2011 and probably played about 120 games in total, but stopped when I realized it wasn't worth it. Online is much more fun and probably made me improve alot more than straining my brain all day for a grand total of 4 games in 1 day (compared to over 5,000 online).

Avatar of Dleli
I think we need a Classic mode and rating. From 30|20 to 45|45 and maybe something in between like 30|30. I have no idea of the chess.com crowd appetite for that, but it’s important to be clear: if a beginner wants to learn, slowing down is mandatory. I think over time it would be beneficial for the community and also for chess.com. For this type of slow chess I go to the other big chess platform, I will not keep subscribing forever if my main platform is not chess.com
Avatar of badger_song

60/0 being labeled rapid chess seems wrong, there is nothing rapid about a potentially 2 hour-long game.

Avatar of EndgameEnthusiast2357

Nor is there any practical benefit to it compared to normal rapid games. Most people probably spend all the extra time second guessing the same move that they'll ultimately end up playing. I think that's why I do better in blitz than both bullet and rapid, because I don't have time to overthink moves. And 2 hours total, even 1 hour total time, is certainly not "rapid". Most of my scholastic tournaments were 25-30 mins each side + 5-10 second delay. Even the state tournaments that gave you 2 hours + something in total, most players didn't spend anywhere near that total clock time. And digital is even worse. Committing to one long OTB tournament is one thing, but having to stare at your phone for 2 hours straight, and maintain a good internet connection that long with no interruptions, straining your eyes staring at a screen for that long, what happened to the 10/20/30 rule, and these people who whine endlessly about stalling in blitz/bullet, would lose their minds in a 1 hr+ game! (That rule I was referring to is to avoid eye damage, every 10 minutes of screen time, look away at an object at least 20 feet away for 30 seconds to let your lens properly focus again.). Highly recommend.

Avatar of dfgh123
EndgameEnthusiast2357 wrote:

That rule I was referring to is to avoid eye damage, every 10 minutes of screen time, look away at an object at least 20 feet away for 30 seconds to let your lens properly focus again.). Highly recommend.

Why cant you just use a real board then make the move on the computer and then the board.

Avatar of deleted-user290723

I also am planning to start playing longer timecontrols. Planning to make a real board setup and placing a lcd monitor in the opponents place.

I just have doubts that i can find opponents for real

Avatar of KarpovFan-111

In their 1987 World Championship Match, Karpov played a gambit line against Kasparov. Yes, Karpov of all people unleashed a gambit against Kasparov! It was in the English Opening and the pawn sac was offered on move 6 or so. Kasparov thought for 83 minutes (!) and then played the move that is still considered the best move to this day. That to me is the heart and soul of Chess and lower time controls just cannot compare. I only play 10 min for fun, I play Classical to play Chess. If anyone wants to play a game where we each have hours on the clock, please message me. My rating in Classical is roughly 1950 and my rating in 10 min is...well I don't really know or care. Ideally I would like to form a group of people who are committed to playing longer games and also to basic human decency (like not walking away from games and leaving the opponent waiting). Message me if you want the same.

Avatar of KarpovFan-111

Ultimately I think the debate about which time control is "best" is irrelevant. As I see it, there are two relevant facts in play here: 1) Some people simply prefer longer time controls 2) It is a challenge for a site like Chess.com to implement a longer time control feature that actually works. This is because people will abandon games rather than resign. Or even worse pretend to abandon a game only to blitz out their moves after their opponent has decided that the game was abandoned.

So let's stop arguing about which time control is "best". Even though I often think for 10 minutes and then play the move I would have played in blitz, that 10 minutes is not wasted time. I learn a lot from those long thinks. Playing longer games makes me a better player. Let's just accept that some people like long time controls and some people do not. And then let's try to come up with a way to make time controls like 60 minutes or 120 minutes for a game work in the Chess.com format.

Here are 2 concrete suggestions I will make. I suggest that in longer games, Chess.com implement the following function: Have a pop up window show up every 3 minutes asking the player if they are still there. The player would have to manually click "yes" in order to keep the game active. If a person neglects to click "yes" then they forfeit the game. Also, Chess.com could make it so that in a game with (say) 2 hours each on the clock neither player can spend more than 20 minutes on any one move. I realize that this "time control within the time control" has no precedence in regular "in person" Chess, but it seems like a decent compromise in online Chess.

If anyone thinks these suggestions should be implemented by Chess.com, please share these ideas with others. Or propose other ideas that would be easy for Chess.com to implement on their sites and which would make (say) 2 hour time control games more workable on Chess.com

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