Resolved must claim: Threefold Repition

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whirlwind2011

@The_GavinatorSmile I certainly respect that opinion, but the clock is a referee that is not technically part of the game itself. Players of bullet games should understand the burdens they take upon themselves! In my personal opinion, I think the rules should not be changed to give a handicap to bullet-game players.

The_Gavinator

They are not handicaps, it is so you don't have to kill your clock. In a real life game you can shout out "draw!", and instantly declare draw. Online where every second is precious having to click that can be the difference between a win or a loss.

whirlwind2011

@The_Gavinator: Certain adaptations must be made to accommodate online play. Strictly speaking, everyone plays by the same rules, regardless of the time controls chosen. Ultimately, that is the fairest way to run things, in my opinion. If every second counts, fine... so get that mouse pointer over to "Draw" and click it! Smile

Thanks for your insights, by the way!

MDOC777

lol, I guess my question cannot be answered.  My point must be very good!

antioxidant

on live chess ,especially at blitz chess where there  3 seconds left  to play you cant  even draw for  threefold repititions cause  the time is also ticking away for finding the  red buttons of offering draw. ive experience that one to the benefit of my opponent  who has more precious seconds left.

whirlwind2011

Benju13's described scenario, which indeed happens many times daily--(I observe it myself)--goes to clock management. When both players agree to an extremely short time control such as any bullet time control, they are accepting the fact that the burden of the clock will make itself felt, often in very undesirable ways. Both players are in time pressure for essentially the entire game. One player will strive to place his opponent in greater time pressure than himself. Naturally, some players will be more adept at it than others. Every such player will meet plenty of other players who know how to control the clock better than himself.

Every bullet player, therefore, implicitly accepts the fact that the clock may paint him into a corner, rather than his opponent. The "opponent who has more precious seconds left" earns his significant advantage. The risk of one player failing to click the Draw button in time is part of this luxury that his opponent earns by superior control of the clock.

Michael-G

It is wrong the draw to be declared automatically.The player has to ask it because if both miss it , continue the game and one wins , the win is valid.

antioxidant
Michael-G wrote:

It is wrong the draw to be declared automatically.The player has to ask it because if both miss it , continue the game and one wins , the win is valid.

yes you are right the win is valid,but often i feel i am being robbed of a valid draw for not finding the red button to settle for a draw of the repit itions threefold, other bullet players knows that very well.

The_Gavinator

Yes I agree, trying to reach for the button is easily the difference between win and loss in bullet.

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