I think at the grandmaster level though, gaining rating points are something extremely difficult to achieve, but losing rating points are much easier. Thus, perhaps knowing this endgame would save grandmasters from losing unnecessary rating points (or gaining fewer rating points if the opponent is higher rated because of a draw) by obtaining a win.
eric0022: Of course.
However, from what I've read, KBN comes up only once or twice in a tournament player's career and maybe not ever. So it's question of what economists call "opportunity cost":
the loss of potential gain from other alternatives when one alternative is chosen.
No one has the time to learn all of chess. If you're studying one thing, you're not studying something else. It's up to you, or your coach if you have one, to decide which study topics will maximize return on your investment of time and effort.
This is my kick with the endgame boys here. They always leave out the ROI (return on investment) calculation in studying endgames or assume without proof that endgame study is the royal road to chess improvement.
It would be a win here. The site doesn't check for anything but material at flag fall.
A bit unusual for the website to declare the deadlocked position won by one side because of time though.
It's a matter of coding an algorithm that can quickly check that, with minimal resources on every flag fall. It is trivial for a human to see that the position is deadlocked. An engine would likely show an even evaluation, but other positions, that are not deadlocked would also evaluate as even. So something would need to be coded to check for dead positions and in other cases, impossible to mate positions.
They also don't want to do computationally heavy checks on every game with flag fall, including for "is mate possible" ones. That is why insufficient material checks only look at the material the side with time has and ignores the other side's material.