for beginners

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Drag_Rex25
1. Understanding the Chess Board The chessboard has 64 squares arranged in an 8x8 grid. The squares alternate between light and dark colors. Each player starts with 16 pieces: 1 king, 1 queen, 2 rooks, 2 knights, 2 bishops, and 8 pawns. The bottom-right square should always be a light square for each player. 2. Setting Up the Pieces Back row (closest to each player): Place your rooks in the corners, then knights next to them, followed by bishops. The queen always goes on her color (white queen on a white square), and the king on the last remaining square. Front row: Place all 8 pawns in front of the back row. 3. How Each Piece Moves King: Moves one square in any direction (horizontal, vertical, diagonal). Queen: Moves any number of squares in any direction. Rook: Moves any number of squares, but only horizontally or vertically. Bishop: Moves any number of squares diagonally. Knight: Moves in an L-shape: two squares in one direction, then one square perpendicular. The knight is the only piece that can "jump" over others. Pawn: Moves one square forward, but captures one square diagonally. On its first move, a pawn can move two squares forward. 4. Basic Rules Check: When a king is under threat, it’s called "check." The player must make a move that protects the king. Checkmate: If the king is in check and no move can protect it, it's "checkmate," and the game ends. Castling: A special move where the king and rook move simultaneously to protect the king. It can only happen if neither piece has moved before, there are no pieces between them, and the king isn’t in check. En Passant: A pawn can capture an opponent’s pawn that has moved two squares forward from its starting position, as if it had moved just one square. Promotion: When a pawn reaches the opposite side of the board, it can be promoted to any other piece (usually a queen). 5. Basic Strategy Tips Control the Center: Try to control the center squares early in the game, as this gives your pieces more mobility. Develop Your Pieces: Get your knights and bishops into the game rather than just moving pawns. **Protect Your
Compadre_J

I gave you an upvote.

A lot of stuff you said is correct.

You did make a few errors.

The errors you made are not wrong, but you should have elaborated a little bit more on them.

First Error - When a King is under “Check”

Their are 3 Legal ways to deal with the above issue!

1) You said Protecting or another way to say it is Blocking!

What you said is correct, but it is also incomplete.

You didn’t say the other ways which I can say.

2) Capturing enemy piece putting your King in Check

3) Running away with your King to avoid Check.

—————————————

The other Error you made was about Castling.

What you said about Castling is true, but it is also incomplete.

4 reasons a King can’t Castle

1) If King has moved in the game, you can’t.

2) If Rook your castling to has moved, you can’t.

3) If King is in check, you can’t.

All the above is what you said and is true.

You just didn’t mention the last one.

4) The King can’t Castle Thru Check.

The above is an example.

- King hasn’t moved

- Rook hasn’t moved

- King isn’t in Check

You can’t castle though because the Bishop is attacking the Square the King would Pass Thru!

Now here is another example:

The Light Square Bishop is attacking the b1 square.

Can King Castle?

Yep!

C1 & D1 are the Passing Squares the King go thru if King Castles Queenside so no enemy piece can attack them. Otherwise, it would be considered illegal to Castle.