London system noob blunder!

Sort:
Avatar of ChampoftheBepoCamp
 
Whole game
 

Blunder at move 8.f6 and another blunder at 9.e7

Avatar of Caesar49bc

11. Nc4 also wins, and it's a double check to boot. grin.png

Avatar of notmtwain
Caesar49bc wrote:

11. Nc4 also wins, and it's a double check to boot.

And 11. Nd3# and 11 Nd7# and 11 Nf3# and 11 Ng4#.

 

I think the puzzle needs to be fixed.

Avatar of Caesar49bc
notmtwain wrote:
Caesar49bc wrote:

11. Nc4 also wins, and it's a double check to boot.

And 11. Nd3# and 11 Nd7# and 11 Nf3# and 11 Ng4#.

 

I think the puzzle needs to be fixed.

Yep.

Avatar of ChampoftheBepoCamp
Caesar49bc wrote:
notmtwain wrote:
Caesar49bc wrote:

11. Nc4 also wins, and it's a double check to boot.

And 11. Nd3# and 11 Nd7# and 11 Nf3# and 11 Ng4#.

 

I think the puzzle needs to be fixed.

Yep.

Lets not be that picky folks, It's just the other places the knight can go... I will update it

Avatar of eric0022

11. Nd7# seems to be the most appealing to my eye. Black thinks that the White knight's blockade of the White queen has allowed Black to escape to the seventh rank via c7...only to realise that his doom comes from elsewhere.

 

It's like "jumping out of the frying pan into the fire".

Avatar of Caesar49bc

My motto is: if given a choice between mating moves, use the move that causes your opponent to curl up in a fetal position.

Avatar of ChampoftheBepoCamp
Caesar49bc wrote:

My motto is: if given a choice between mating moves, use the move that causes your opponent to curl up in a fetal position.

Mates at the receiving end are ("always") not fun.... but the surprising ones jolts folks up... when a weird mate shows up outs of nowhere you wanna note it down.