thanks very much Kesoto very enlightening, i hope you are well : )
1.e4 d5 2.e5 .. what is possible adequate answer for black and why?
Black should play 2. ... c5
After all, in the Caro-Kann Advance variation (1. e4 c6 2. d4 d5 3. e5) Black can get a perfectly good game by moving the c-Pawn a second time with 3. ... c5.
So why not play it here, and Black is a whole move up (because the Pawn reached c5 in one move instead of two).
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Best not to inquire.
There are some things Man was not meant to know!
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Best not to inquire.
There are some things Man was not meant to know!
Good point.
Gents, I am trying to improve my chess more and more. At this moment, I am not that good. I know the way pieces move, I know some basic principles of the first lessons, but I am trying to advance in becoming a better player. What is a good way to start improving my game? I know there are many many options here. For instance puzzles, tactics, lessons, videos etc, but since there are so many options, I can't see the forest for the trees. Long story short: what is a good guideline to follow? My apologies if this questions has already been asked 100 times.
please tell me how is the win chess game playing by time ?
If your opponent gets out of time, you win.
How do you win a chess game?
You can win a chess game in a couple different ways.
The easiest is by checkmating your opponent which is when you attack your opponents king and they are unable to move out of the attack, can't take the piece, and can't block.
Also, is your opponent doesn't show you will get an automatic win.
Lastly your opponent can resign which is to give up or run out of time on their clock.
Hey someone told me that I want to be in the 4 middle squares at all time why does that help?
The idea behind this logic is that controlling influence over the center of the board does several positive things for you. One huge point is that from the center of the board, many pieces can quickly shift to anywhere needed quickly. Another point is that controlling the center forces the opponent to counterplay on the flanks or undermine the center directly, but this is sometimes difficult in practical play (although some openings thematically deal with countering in the center: King's Indian Defense, Grunfeld, and Benoni quickly spring to mind).
A Russian chess study I heard about years ago (perhaps someone reading the forum can name which one I am referring to if they remember) investigated this concept. What they found is that the "best" way to control the center is actually not to have pieces physically on the central squares (d4, e4, d5, e5), but rather to control those squares from a distance - such as Knights on either c3, c6, f3, or f6 or perhaps a fianchetto Bishop.
There is nothing wrong with playing on the flanks or striking in the center, but the idea is basically "why willingly give up the center (and advantage) to the opponent without a fight or compensation?" Therefore, make them work for it by going after the center yourself; unless of course, you challenge this principle with an exception to the rule such as an opening mentioned above - but even then, being familiar with central influence subtleties is crucial.
Hope this helps