#training How to parameter the opposite moves

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PierreD60

Hello World,

I am new at chess.com and I am learning traps at opening. I am hard to remember them and would like to "parametrize" parties where I registered before playing all the move of the opponent.

As exemple,

1 -  opponent must do e5

2 -  Nf2

3 -c6

I could parameter as a list all the steps that the opponent will do. 

Does it exist in Chess.com or elsewhere ?

Tks,

Pierre

PierreD60

Hello, is my description unclear or it does not exist ?

My idea is to parameter in advance the move of the computer, so that I can train special patterns. I can't believe it does not exist.

 

Thank you for your help, pierre

ThePilgrim_HH
not sure what you mean… I download the PGN file after the game and copy it to word or notes, there I comment my moves like you discribed above. and also give a heading like „Caro-Kann, lost“.
btw you can import the PGN in chess.com or Stockfish and you see your comments right in the game.
Sred
PierreD60 wrote:

Hello, is my description unclear or it does not exist ?

My idea is to parameter in advance the move of the computer, so that I can train special patterns. I can't believe it does not exist.

 

Thank you for your help, pierre

Yes, your description is unclear, at least to me. What does your example even mean? It's just a list of moves. Maybe you're looking for something like https://www.chess.com/explorer?

PierreD60

Thank you "THEPILGRIM_HH" and "SRED" for your elements.

 

Sorry for my unclearness. here are some additional elements.

 

I want to pre-define the moves the vitural opponent (the bot) will do. This would be a list of move that would be done whatever mine. (of course they have to be possible, two pans cannot be at the same place at the same time). 

So, opening the page, I enter the succession of moves  of the bot, and then, we start to play the party.

This virtual party would help me to visualize the situations.

The explorer is not what I am looking for as it doesn't go to errors. Thank you for the idea of PNG.

 

All the best,

Pierre

 

 

 

 

MisterWindUpBird

@PierreD60 Maybe this has something... https://www.chess.com/analysis or the 'practice (drills)' section in the 'puzzles' tab? 

 

 

Sred
PierreD60 wrote:

Thank you "THEPILGRIM_HH" and "SRED" for your elements.

 

Sorry for my unclearness. here are some additional elements.

 

I want to pre-define the moves the vitural opponent (the bot) will do. This would be a list of move that would be done whatever mine. (of course they have to be possible, two pans cannot be at the same place at the same time). 

So, opening the page, I enter the succession of moves  of the bot, and then, we start to play the party.

This virtual party would help me to visualize the situations.

The explorer is not what I am looking for as it doesn't go to errors. Thank you for the idea of PNG.

 

All the best,

Pierre

 

 

 

 

I think I get it now. You want a database that contains possible opening mistakes by the opponent and how to exploit them. I don't think something like that exists. There are just too many possible mistakes out there. Maybe you underestimate the complexity of the game. There certainly are books about common opening traps which might help you.

What you can do is creating your own little opening book, starting with the main lines you prefer and every time you see an unexpected move by your opponent where the correct answer is not obvious, you add a new line to your book. Be aware that this might grow quickly, but if you restrict it to the really interesting lines, it might work out.

There are sites like chessable.com that might help you do that.

PierreD60

Thank you Sred for your message. I started a PPT with progressive screenshots. 

Thank you for your elements & the link.

Pierre

mjstar1
You can play the computer starting with a custom position. Play it "custom" amd then click where it says standard. Then you can click on 960, standard, custom position.
technical_knockout

this is exactly the wrong approach.

beginners shoud be studying primarily tactical patterns, strategic ideas & endgame principles to improve.  your 'trap study' time would be far better spent solving pattern recognition-building puzzles, checking for blunders before you move (in a longer game) & analyzing all of your losses right away. 🙂