A piece that moves like a horse but 3 by 1 insted of 2 by 1
Create a New Fairy Piece!
The building rook it starts as a rook moves like a rook but can build a wall behind itself the wall acts like a wall you gotta capture it to destroy it
The Cameleer
It moves like the knight-rider and camel combined what I mean by that is it moves like a knight 1:3 instead of 1:2 in the same direction continuously
Notation
Assuming it starts on c1 (can’t start on b1 it’s check mate)
CMe6
CMxe6
Chimera:
Moves like a rook, but only up to n spaces in every direction. Can also move like a bishop for n distance. When it takes a piece, its n increases by one, meaning it can move one space further. The n of a Chimera at the beginning is 4, and its n never decreases.
Algebraic code: CH
Value:
7
So a Camel-Rider then.
(A ‘leaper’ such as a Knight or Camel that moves infinitely in a certain direction is called a rider.)
Prime-Rider (more of a category)
Given any leaper piece (the knight is a 2-1 leaper, the king is a combination of a 1-1 and 1-0 leaper), extend its range in a rider-esque way. It may move along this rider path by any multiple of a prime number, giving it vastly more control and making it much more difficult to block. Much more suited for extremely large or infinite boards, extremely difficult to calculate ways to block it.
Example, using a bishop (1-1 rider) as the base rider on an 8x8 board
Prime-Bishop
First moveset, leaping as a 1-1 (standard bishop movement):
Second moveset, leaping as a 2-2 (the alfil-rider):
Third moveset, leaping as a 3-3:
And so on, leaping as a P-P rider for any given prime number P in the case of the Prime-Bishop. As stated above, you can analogize this pattern for any A-B rider, where A and B are natural numbers, following the path of an A-B rider, a 2A-2B rider, a 3A-3B rider, a 5A-5B rider, and so on for every prime number. These pieces are not that much different from typical riders on standard variant boards, but become increasingly more powerful as board size increases.
#11 Bro, did you write in the night? I had night. And can you please explain what you mean? I didn't understand anything.
#12 I'll try to simplify, to start a "leaper" is any piece that moves in a fixed pattern or "jump". So the knight is a 2-1 leaper (or a 1-2 depending on your interpretation) because it moves 2 squares in one direction and 1 in the other. The ferz, a common fairy chess piece which moves and captures 1 square diagonally, would be a 1-1 leaper.
Any leaper can be made into a "rider"; what this means is that it repeats its base leaper move in one direction until it is blocked. There are 3 riders already in standard chess; the bishop is a rider of the ferz, the queen is a rider of the king, and the rook is a rider of the wazir, another fairy chess piece.
What I wrote would be yet another level to build off of a rider, making it so that it may now also "ride" by prime multiples of its initial leaper move. In the case of the Prime Ferz Rider (I call it the Prime Bishop because, as already mentioned, a bishop is a ferz rider), it is a combination of the 1-1 rider, the 2-2 rider, the 3-3 rider, the 5-5 rider, the 7-7 rider, and so on for every prime multiple of its initial move.
In practice, this means that, over long distances, it becomes an extreme pain to attempt to block. For example, a Prime-Bishop aiming at a piece 30 blocks along a diagonal would need at least 4 pieces blocking the diagonal to protect the aforementioned piece (to calculate the minimum amount of pieces to block in most circumstances, you need to find the prime factorization of the distance in leaper moves, count the unique prime factors). Like I mentioned, rarely any variants have such large boards, so these pieces' power does not become fully apparent unless you insert them into something like Infinite Chess.
Essentially, make up a Fairy Chess Piece- but one that's actually serious, something that could be used in a hypothetical Chess variation and be fun to use.
Try to make it balanced! In general, something that can mate a bare king by itself regardless of the position is unbalanced.
Most importantly, be creative! Give it special abilities and moves! Unique movement patterns! Anything you can think of!
I'll start: The Knighght: Moves like a Knight-Rider, but activates an impenetrable fog-of-war on its rook-squares, decreasing the enemy's ability to attack (a reference to "Lighght", hence the name). Each player has one, on a3/6. Cannot capture but can check and thus works best in combination with other pieces. 6 points- down 3 due to not capturing, but plus 2 for the Fog-of-War capability.