Cannot capture pieces within 1 tile of it.
However, it can capture anything else within 3 tiles of it.
the lobber. throws rocks at an enemy piece, crushing it. rock has range of 3 tiles, but has a 25 percent chance of missing and landing on an adjacent square. if it hits an allie piece, the piece will be destroyed. does not effect kings.
best:
the tank. moves like a rook, can take two pieces in one move(going through one, then landing on another) can shoot bombs that explode in a 2x2 radius, with 4x4 range. needs to be taken two times, just to make it absolutely op
The checker piece. Looks and moves exactly like a checker piece -- in fact you don't even need to find one if you have a checkers set. Moves diagonally forward on the dark squares, and can only capture by "hopping" an opposing piece, moving two diagonal spaces in the direction of that piece. Can make multiple captures in one turn. If it gets to the 8th rank, it becomes a "checker king" which can move diagonally backwards as well as forwards.
Best piece "50-point Queen": A queen that can jump over everything (She can jump over the board, too) and is invincible. Checkmates in one most of the time.
Worst piece "Extreme Bongcloud King": A king that goes to the 8th rank to win and eats everything on his way. Even if all squares in front of him are protected he will continue, resulting suicide.
baseball pitcher. throws a baseball with deadly acuracy at an enemy piece. the enemy piece is then stuned for 3 turns.2 turns for rooks, 1 turn for queen and doesn't effect king at all. targets randomly
The Karen: When you get a slight disadvantage, the Karen starts yelling at the opponent about stuff and demanding to speak to their manager
The pawn rip-off: Cannot move 2 spaces in the beginning, and cannot capture at all
Then the knights would have to sac themselves for the pawns if you want to avoid a draw. I would be triggered if this was a thing.
the lobber. throws rocks at an enemy piece, crushing it. rock has range of 3 tiles, but has a 25 percent chance of missing and landing on an adjacent square. if it hits an allie piece, the piece will be destroyed. does not effect kings.
What if somebody is playing chess in real life, how would they calculate the 25%? dice?
you take four different pieces that has been taken, shake them up and let the opponent guess which one you're thinking about
Mee too