Looks like a rook and a queen together, can move like a knight and a bishop, but it can also
CREATE THE BEST/WORST CHESS PIECES

The grandma with cookies: Can move only 4 squares in any direction, but any enemy peice in a square 5x5 around the grandma is forced to move towards the grandma and get captured.(If multiple peice in square where youre attracted to grandma all peice will move at once.)
Here is its range

The pope: Can only capture in any direction(It can also jump over 2 pieces but when it jumps it can only jump over 2 pieces.

high shooting cannon: Can move like a queen, but can only capture when there is a piece between it and the piece being captured:
Pretty sure that idea is from Xiangqi

Wanderer: Can move one square in any direction up to two times. Both moves do not need to be in the same direction.

Hippodraco: combines Bishop and Dababa, can jump over other pieces when it moves like dababa, but not bishop.
Points = 6 points.


The nuke: it spawns on the middle of the board if the game lasted 50 turns and nobody controls it but it kills EVERYONE

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My bad tank

The turret:
The turret is a piece that can be placed on top of either of your rooks (if you have any) after move 20. (It uses a turn to place it down ) Only one turret can be placed down per player. If the rook that the turret is on moves, it will come with the rook. If the rook with a turret on it gets captured, it will explode and wipe out all non-rook pieces within a 1-square radius. The turret cannot be used again by a player if their turret gets captured.
When placed down, the turret will shoot at an enemy piece that is chosen by the player that is in the players half of the board. It deals 5 damage. (Damage and health will be will be explained later) Firing the turret does not use a turn but it has a cooldown of once every 2 turns.
Health is a individual piece’s health. Each piece has a specific health value that can be lessened by the turret.
At the beginning of the game, each piece has these health values:
Pawn: 5
Bishop: 10
Knight: 10
Rook: 15
Rook with turret: 20
Queen: 25
King: 30
If a piece runs out of health, it gets removed from the board. If you get the king to run out of health, it is said to be checkmate, and you win.

The Scientist
The scientist gives the king an extra life; giving him another life and resetting the enemy pieces.
Once the scientist has been slain, the king on the dead scientist's side won't able to be repaired; making him lose the game with no chance of winning the game.
When the king gets checkmated twice with the scientist being alive, he loses
The scientist can only give +1 life to the king, this applies to both sides.
The scientist can only walk up to 3 ranks from their base; making it impossible to bring the scientist above 3rd rank(if you're white).
The scientist cannot repair other members of the pieces except the king.
general moves like the king and if you have one you can move all your pawns on the same move
pts depends on how many pawns you have