create the most stupid chess pieces!
The Error!. Doesn't move. When a piece gets near it (friendly or hostile) it transports it to another game that has the Error! piece. Unless it's God blablabla Yada Yada Yada.
Nemesis
neutral. moves like a king. not player controlled. colored red and looks like the attached image.
every turn it will move 1 step closer to the highest value piece. priority goes as follows: Queen, Rook, Bishop or Knight (depending on what the game stage is. if its opening then prioritizes knights. endgame prioritizes bishops. if its middlegame, flip a coin, heads is knights.), pawn, kings.
will pathfind around walls
spawns after the 3rd turn
prioritizes white pieces when there are multiple of a same piece but with different color.
when there are multiple of a same piece color, it will target based off these 2 conditions;
if the duplicate piece is spawned and Nemesis is currently targeting a different same piece, then it will keep targeting that piece.
else if the duplicate piece is the same age as the other one and was sensed at the same time, then flip a coin to determine which one it targets.
if there are 2 rooks of each color, it will go for them in this order (wr1 means white rook 1, br1 means black rook 1):
wr1, br1, wr2, br2
the variable of the same color pieces can be determined by a coin flip.
cannot be captured.
Nemesis
neutral. moves like a king. not player controlled. colored red and looks like the attached image.
every turn it will move 1 step closer to the highest value piece. priority goes as follows: Queen, Rook, Bishop or Knight (depending on what the game stage is. if its opening then prioritizes knights. endgame prioritizes bishops. if its middlegame, flip a coin, heads is knights.), pawn, kings.
will pathfind around walls
spawns after the 3rd turn
prioritizes white pieces when there are multiple of a same piece but with different color.
when there are multiple of a same piece color, it will target based off these 2 conditions;
if the duplicate piece is spawned and Nemesis is currently targeting a different same piece, then it will keep targeting that piece.
else if the duplicate piece is the same age as the other one and was sensed at the same time, then flip a coin to determine which one it targets.
if there are 2 rooks of each color, it will go for them in this order (wr1 means white rook 1, br1 means black rook 1):
wr1, br1, wr2, br2
the variable of the same color pieces can be determined by a coin flip.
cannot be captured.
here's the attached imageyou know someone's taking a meme too seriously when they make a post this long
Willy. Wobbles. When a piece tries to move in the same square as Willy the piece goes to the OTHER SIDE OF CHESS AS WE KNOW IT. Willy wobbles very hard. Maybe too hard. Willy takes wobbling very seriously. Willy wishes to be a professional wobble. He wobbles a lot. Willy likes to wobble. Any questions?
Hi