bread piece: can't move and revives a piece of the capturer's choice when taken
create the most stupid chess pieces!


God:CAN MOVE ANYWHERE IN THE BOARD, CAN MOVE OTHER COLORS PIECES AND CAN JUMP OVER PIECES WHICH YOU CAN USE TO CHECKMATE IN 1 MOVE

bruh
anything longer than 100 words for a chess piece probably means it is extremely polished and well thought out
anyway- the shark2636- removes all the rules like en passant castling stalemate and checkmate, as these require more than 100 words to fully explain and are thus spam (before the game starts)

bruh
anything longer than 100 words for a chess piece probably means it is extremely polished and well thought out
anyway- the shark2636- removes all the rules like en passant castling stalemate and checkmate, as these require more than 100 words to fully explain and are thus spam (before the game starts)
can you read properly? I said 100 LINES.
The Nobleman- He moves in a 3x3 or 5x5 radius (This is also for a double-size board) He can jump over friendly pieces but not enemies. If both are captured it's treated like a checkmate regardless of the state of the king
The Non-Fighter- Moves like an Archbishop but when it moves it takes two more turns before it can move again. Also it can't give check.
The Bunker- A piece of the same color of the Bunker can hide in it, where it can't be captured (note that the king can still be checked or checkmated in a Bunker.). The Bunker can move like a king but once it moves, it takes 10 more moves before it can move again. The Bunker can't capture or get captured, and it blocks the file/rank/diagonal/other-sliding-piece-"diagonal" it is on.

The Go piece.
Cannot move or capture normally.
Can be placed anywhere that does not have pieces as a move.
Can only be removed from the board by being surrounded on all four sides by enemies, or if all contiguous friendly pieces are surrounded on all four sides by enemies. Other pieces can be removed this way too.
"Go is useless in chess"
Also I play go

Jump boost, a tile that makes the player's piece go the number of squares that the effect is at
Resistance, a tile that makes the players piece take multiple hits before it gets captured (25%)
Speed, a tile that makes the players piece take multiple turns
Health_boost, a potion that gives the player more hits until the piece is captured
Regen, a potion that makes the player take more hits, after they have taken 5 or more hits
pawn that can only take backwards