create the most stupid chess pieces!

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Bobery1

pawn that can only take backwards

strangerwabigirononhiship

bread piece: can't move and revives a piece of the capturer's choice when taken

hotcrystal1
The flippin' piece: It vibes to any music you play. Moves like a king, but it’s two squares and not one. It cannot capture. Instead of capturing, it “flips” pieces. Flipped pieces still retain their normal movements, but if they get captured then both the capturer and it get captured. Flipped pieces also get captured after 2 moves.
Knockknock123456789
The trophy hunter piece: it kills any piece on the board (excerpt king) but only if you have obtained a platinum trophy on playstation and synced it to a trophy hunting website like PSNP or TT during the operants turn.
Benno_is_a_noob

God:CAN MOVE ANYWHERE IN THE BOARD, CAN MOVE OTHER COLORS PIECES AND CAN JUMP OVER PIECES WHICH YOU CAN USE TO CHECKMATE IN 1 MOVE

Benno_is_a_noob

Can*

Benno_is_a_noob

When i put : c it​ became a​n angry face

hotcrystal1
what
timben

The coward: cannot move anywhere where he isnt protected or attacked

hotcrystal1
The brave: moves like a rook, but has to capture if it can.
Ilampozhil25

bruh

anything longer than 100 words for a chess piece probably means it is extremely polished and well thought out

anyway- the shark2636- removes all the rules like en passant castling stalemate and checkmate, as these require more than 100 words to fully explain and are thus spam (before the game starts)

Goldenfox733

Tractor: Moves like a rook but when it touches other pieces, it turns them into pawns

Shark2636
Ilampozhil25 wrote:

bruh

anything longer than 100 words for a chess piece probably means it is extremely polished and well thought out

anyway- the shark2636- removes all the rules like en passant castling stalemate and checkmate, as these require more than 100 words to fully explain and are thus spam (before the game starts)

can you read properly? I said 100 LINES.

ryuluthegreat

The Nobleman- He moves in a 3x3 or 5x5 radius (This is also for a double-size board) He can jump over friendly pieces but not enemies. If both are captured it's treated like a checkmate regardless of the state of the king

Superplayer7472

The Non-Fighter- Moves like an Archbishop but when it moves it takes two more turns before it can move again. Also it can't give check.

Superplayer7472

The Bunker- A piece of the same color of the Bunker can hide in it, where it can't be captured (note that the king can still be checked or checkmated in a Bunker.). The Bunker can move like a king but once it moves, it takes 10 more moves before it can move again. The Bunker can't capture or get captured, and it blocks the file/rank/diagonal/other-sliding-piece-"diagonal" it is on.

dengeth

Novak. If you lose you get whacked by a tennis racquet

dragonchessgaming746149
pds314 wrote:

The Go piece.

Cannot move or capture normally.

Can be placed anywhere that does not have pieces as a move.

Can only be removed from the board by being surrounded on all four sides by enemies, or if all contiguous friendly pieces are surrounded on all four sides by enemies. Other pieces can be removed this way too.

"Go is useless in chess"

Also I play go

Rayfamily

Jump boost, a tile that makes the player's piece go the number of squares that the effect is at

Resistance, a tile that makes the players piece take multiple hits before it gets captured (25%)

Speed, a tile that makes the players piece take multiple turns

Health_boost, a potion that gives the player more hits until the piece is captured

Regen, a potion that makes the player take more hits, after they have taken 5 or more hits

sqrt_17

The backwards pawn, It goes toward your side of the board.