What strange chess rules can you think up?

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Avatar of Herson12

Can you guess?

Avatar of varelse1

What if we used robotic pieces. when a player attempted a capture, the two pieces/robots battle until one is destroyed.

All damage on the surviving piece remains, carrying over to its next battle.

Avatar of Herson12

If you can make a robot for your piece.

Avatar of Herson12

And the game will be, the best robot win.

Avatar of Capt_Caveman

My new rule would be to allow a player to miss a turn, and instead they can convert a piece (B,N,R) to a different piece (B,N,R)- but that you are only allowed two pieces of each on the board at any time. This means that it would only really get going in the middle-game once pieces are lost and that you couldn't convert to rooks until later, when rooks tend to be lost

Avatar of helltank

Grand Melee Chess

Grand Melee Chess is played on a 32x32 board. There are 4 different armies, each comprising 14 different pieces(usually fairy pieces) and 2 miners at the place where the rooks would be.

Each army is set up on the centre of each side of the board, and the 8x8 corners between the armies are filled up with Stone. At the 4 corners of the board is the Keystone, trapped within 31 squares of Stone. The four squares at the centre of the board are called the Echostones. Each Echostone is assigned a Keystone.

To win, you have to destroy the other 3 armies. If you have a miner directly adjacent to your opponent's miner, you can create an alliance between the two of you. The terms of the alliance can be negotiated between the two players, but it's completely binding. Breaking an alliance means disqualification from the game. You may not make an alliance with terms that contradicts your current alliance.

Note that you may not make an alliance when there are only two armies left. When there are only two armies left, all current alliances are broken as well.

Miners may move one square in any direction, just like a king. No piece can move onto Stone except a Miner. If a Miner moves onto Stone, the Stone disappears and the square where it once was is now empty space.

When a piece steps on a Keystone or Echostone, that stone is now Controlled by whatever player controls that piece. You can override an enemy's control of a Key/Echostone by stepping on it with your piece.

If a piece controls a Keystone and the Echostone assigned to it, the 31 squares of stone that are around the Keystone that same player controls are now designated as that player's Fortress.

All missing blocks of stone from the Fortress instantly respawn. The player who owns the Fortress may walk through his Fortress' stones as if they were empty squares, but his opponents may not(unless he gives them right of way as terms of an Alliance). It is possible to override control of a Fortress by capturing the Keystone and the Echostone assigned to it. 

Will post the armies later when I think of it.

I do know there will be one piece called the Magician that can destroy all enemy pieces down the row/collumn it's on, though this costs a move. There's also a piece called the Bomb who can do the same thing with all squares directly adjacent to it. Obviously they're very powerful and there should be only one or two per army.

Avatar of Herson12

Nice game!

Avatar of Herson12

So.... can you give me the site of that game!

Avatar of varelse1

And pawns may be promoted to Atomic Bombs!

No chess variant is valid unless it includes Atomic Bombs!!!!

Avatar of solskytz

There is a more extreme version of the same - this is a planetwide atomic chess, whereby at the first moment anybody of the inhabitants of planet earth touches a pawn or a piece, or even THINKS about setting up a chessboard and starting to play, at that very microsecond the core of the earth explodes powerfully, setting anything on the earth's surface shooting into space at 10,000 miles per second. 

Avatar of varelse1
Jyllx wrote:

maybe a strange rule would be, mate the opponent without moving any pieces?

Jyllx!!Surprised

Avatar of jakefusaro
solskytz wrote:

As the game starts, a green rook stands exactly on e4. 

The rook acts as a block. Nobody except a knight can jump over it - it cuts the lines of pieces. It can never be captured. It captures nothing and does not give check. 

Either player, in his move, can choose to move the green rook. It moves like any rook. 

A player may not move the green rook in such a way as will undo his opponent previous move! eg if I play green rook e4 to h4, you cannot answer me on your next move, green rook h4 to e4. You can move it anywhere else, or wait for another move, and then put it on e4 if the move is still legal. 

No pawn can promote to a second green rook, though. One such barrier is enough. A very old idea of mine, which is nice to tell over these pages. Haven't told many people about it yet..

Sounds like you've done this before, is it fun?

Avatar of helltank

When two pawns are vertically directly adjacent(doubled), they can team up to form a "Super-Pawn". Adding more pawns to the "Super-Pawn" creates a "Ultra-Pawn", Mega-Pawn, Uber-Pawn and so on. there are no changes to the pawn's abilities until after Uber-Pawn. After Uber-Pawn is the Ultimate Pawn, Destroyer of Worlds, which can destroy all enemy pieces at the cost of its own life. 

Avatar of solskytz

Jakefusaro Believe it or not, although I had this idea like 15 years ago, I've never actually tried it out :-) I think it will be fun - but there are other versions that excite me more (such as, the 'second opinion' version, where you can make your opponent change his move once for every move - this one I played many times for endless fun - especially at the 5 minute time control)

Avatar of M-a-x-i-m-u-s
solskytz wrote:

Lovely ideas! Definitely worth a try - Brisket and Helltank. Herson's I didn't really understand.

neither did i

Avatar of brisket

What I mean is that you can't check the other king unless it is a checkmate.

Avatar of Snar
Jyllx wrote:

How about placing bombs beneath each player's chair, the loser goes kaboum?!

you have no idea how fun that is

man, the adrenaline rush!

:)

Avatar of eeveekitten

When you play the game, you have a dice. When it is your turn, you move, then roll the dice. If you roll a 6, you get to take a pin or a knife, or anything sharp. You then poke the other player with it and they hold the place they were poked with the sharp thing over the board. If the first drop of color landed on a black piece, white would win. If it landed on a white piece, black would win. If it landed on an empty square the game would continue.Cool

Avatar of CheckmateThatIs

Kitten, chess is not a game of luck :P

Avatar of eeveekitten

In that game it is! :D