nice
Position > Material! You can even win with a rook down!

It looks like castling kingside was white's critical strategic error. If he had simply developed with d4, you would have had a very tough time.
This game shows how important midgame assaults can be. After all, a rook on the other side of the board is totally irrelevant if the outcome will be decided during the midgame.
That said, I'm not sure I like 13. Bg4. It allows 13. ... Nf4!, uncramping white's position. After that, I think it would be very difficult for you to win.
And unfortunately, while 16. ... Bd6 is good enough to win the game, it loses after 17. Qa5+!!, saving the knight. Although it is not obvious, no matter where black moves his king, the knight can make it to e3 quickly enough to prevent the checkmate. But other than that spectacular save, I think your attack is unstoppable at that point.
It looks like castling kingside was white's critical strategic error. If he had simply developed with d4, you would have had a very tough time.
This game shows how important midgame assaults can be. After all, a rook on the other side of the board is totally irrelevant if the outcome will be decided during the midgame.
That said, I'm not sure I like 13. Bg4. It allows 13. ... Nf4!, uncramping white's position. After that, I think it would be very difficult for you to win.
And unfortunately, while 16. ... Bd6 is good enough to win the game, it loses after 17. Qa5+!!, saving the knight. Although it is not obvious, no matter where black moves his king, the knight can make it to e3 quickly enough to prevent the checkmate. But other than that spectacular save, I think your attack is unstoppable at that point.
Im sorry, but I dont see any continuation after Qa5+, it does save the knight in the corner, but how in the world does tha prevents Bxf4 without my queen getting on h3?

It looks like castling kingside was white's critical strategic error. If he had simply developed with d4, you would have had a very tough time.
This game shows how important midgame assaults can be. After all, a rook on the other side of the board is totally irrelevant if the outcome will be decided during the midgame.
That said, I'm not sure I like 13. Bg4. It allows 13. ... Nf4!, uncramping white's position. After that, I think it would be very difficult for you to win.
And unfortunately, while 16. ... Bd6 is good enough to win the game, it loses after 17. Qa5+!!, saving the knight. Although it is not obvious, no matter where black moves his king, the knight can make it to e3 quickly enough to prevent the checkmate. But other than that spectacular save, I think your attack is unstoppable at that point.
Im sorry, but I dont see any continuation after Qa5+, it does save the knight in the corner, but how in the world does tha prevents Bxf4 without my queen getting on h3?
This would be a very difficult move to find, but it works flawlessly.
There is, of course, no chance I could find this without my computer, but as you can see it wins handily in every variation, giving white several options later on, and easily resulting in white winning by five pawns or more.
EDIT: I forgot to add that after 1. Qa5+!! Ke8 2. Nc7+ Bxc7?, whtie has 3. Qxc7, and black no longer can dislodge the f4 knight preventing mate (g5 is far too slow, as after 3. ... g5?? 4. Qxb8+ Ke7 5. Nxd5+ Qxd5 6. Qxh8 and white is absurdly far ahead in material. If 6. ... Qf5? 7. dxe4 Qh3?? 8. Bxg5+! and white has forced mate in 8).
Hey guys,
This game shows why position is sometimes more worth than Material!
Early in the game, I lost a rook and so my only hope was a crafty kingside attack.
Enjoy! P.S: Sorry as a puzzle, just click on solution!