no
10,000 RATING Possible?

I'm prepared to lose 5800 matches in a row to you, if you let me win once you reached 10.000 quick rating.

I would say probably not possible.
Chess is a finite puzzle, theoretically able to be solved.
If a player, human or otherwise, manages to find the best move in every single position every single time, it would never lose, but some players are clearly already strong enough to draw such play some of the time.
I'm not sure of the exact formulas being used nowadays, but my understanding is that the rating can't be more than 400 points over the rating of an opponent that it can't beat 100% of the time... SO NO


Airbus-
I believe in the Glicko system, this is false, and you can always get one point for a win, regardless of your opponent. What this means is, ChessNetwork, who already has an impossibly high rating, would be able to reach 100,000 if he so desires.

the chances of 5800 wins in a row 10000000000000000 to 1
Actually, with his win percentage it's only 28,000,000,000,000 to 1.

Maybe I didn't state my point clearly.
If a player plays the best available move all the time, I do not believe he is so much better than the next best player to justify such a huge rating difference.
Perfect play is not that much better from what we have now, at the top level. I don't believe 4000 is possible.

Rooperi, we are not talking about real life, we are talking about chess.com!
ChessNetwork already has a rating of 4200, so that smashes what you said in the last sentence. And 10,000 will be just as easy, but it will take longer.

(The following represents the personal views and insights of the poster, and no one else's. They could be in error, for sure.)
The 400-point item appears in most rating formulae ... based on ArpadElo's computations and observations ... represents a 2-sigma value for the ratings distribution function. In ELO's terms, the estimate of the probability of beating an opponent rated 400 points higher than oneself is approximately 1-in-10. For 200 points, it's approximately 1-in-4. As the rating difference gets larger and larger the probability shrinks to very small values, though still finite.
However, in practical circumstances, as this rating difference becomes larger and larger, the pragmatic chances of the weaker player actually winning disappear altogether. Thus, you can see a rating of 4000+. However, if forced play among a normally distributed population of players' ratings could actually be carried out here (not achievable if you are allowed to select your own opposition), achieving a 4000+ rating would be largely inconceivable - just as it is inconceivable in FIDE.
However, conditions of play can be individually contrived here (nothing illegal or unethical, mind you) which do not constitute those envisioned by Arpad Elo - specifically, non-random selection of one's opponents. One should note the example of Claude Bloodgood who achieved a 2700 USCF rating by playing closed tournaments in prison. Mr. Bloodgood was the most accomplished player in a very small pool of essentially novices. The USCF eventually ended that run.
To answer the original query regarding achieving a 10,000 rating, presuming that the programmers of Live Chess have not somehow prohibited it, and that one will be awarded 1.0 rating points for any win, regardless of rating difference (strictly speaking, this is somewhat artificial, as a fractional award would make more sense from a purely statistical point of view), then with the right connection, the right selection of opponents, and tremendous patience and care, achieving 10,000 is very possible, in my view.

Can my rating, or anyone elses for that matter, possibly get to 10,000 on Chess.com?
If you continue to cherry pick your opponents in order to exploit the "rounding up" bug in Live Chess' ratings calculation I'm sure it can.
Can my rating, or anyone elses for that matter, possibly get to 10,000 on Chess.com?