Battleship Chess

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VinceBradleyChess

In Lev Alburt's book, comprehensive chess course volume 1, he recomends playing battleship on a chess board. Does anyone know of a site applet that allows you to do this?

jtt96

Like glancing at a position for a few seconds before the game?

VinceBradleyChess

Thanks for the reply @jtt96 but that is not what I meant.

Whad I did mean is this,

to draw two chess boards, on the first you place your ships. This you do not show your opponet, on the second you will mark your guesses at your opponets ships.

For example:

Player one: "f5"

P2: "miss, b4"

P1: "hit, c5"

etc.

I occurs to me that it would be possible to do so over chat/forum/email.

If anyone wishes to try a game let me know and we can give it a try.

jtt96

so the same as regular battleships except with a different graphic?

ivandh

Apparently an exercise in notation.

VinceBradleyChess

Yes, It is an exercise in notation, however all such exercises are exercises in board vision.

ChessBoardPillager

I use a version of battleship in my second lesson with my school's chess club.  The primary objective is to get kids using algebraic notation, and the secondary objectives are to familiarize students with the pieces and their point values. 

Each student takes one of each piece and places it somewhere on their board, which is hidden from their opponent (any kind of barrier works). Kids take turns guessing a square (A1, F8, etc), and if any piece is on that square, they have to give it to their opponent.  If a child hits the square with the king, they automatically win the game. If not, they play until the timer goes off, and they tally points based on the value of each piece they won. For instance, if student A hit the knight and the queen, he would have 12 points. If his opponent only hit the pawn and the rook, he would have 6 points and would have lost that round. 

LucasBrito
ChessBoardPillager escreveu:

I use a version of battleship in my second lesson with my school's chess club.  The primary objective is to get kids using algebraic notation, and the secondary objectives are to familiarize students with the pieces and their point values. 

Each student takes one of each piece and places it somewhere on their board, which is hidden from their opponent (any kind of barrier works). Kids take turns guessing a square (A1, F8, etc), and if any piece is on that square, they have to give it to their opponent.  If a child hits the square with the king, they automatically win the game. If not, they play until the timer goes off, and they tally points based on the value of each piece they won. For instance, if student A hit the knight and the queen, he would have 12 points. If his opponent only hit the pawn and the rook, he would have 6 points and would have lost that round. 

How long do you recommend to set up the timer for this battleship game?