When facing a weak pawn, don’t rush. Add 1–2 attackers, not more, to tie down their defenders. Then shift focus to another weakness or improve your position. If they can’t defend and have no counterplay, it’s a free pawn. If they can, create a new weakness, maybe by provoking a structure break, using tactics, trading, playing prophylactic moves, baiting weakening moves. You can also switch sides to make them overextend their position. Remember weak pawns aren’t just to be captured, they’re long-term targets for gaining initiative and restricting their pieces.
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When facing a weak pawn, don’t rush. Add 1–2 attackers, not more, to tie down their defenders. Then shift focus to another weakness or improve your position. If they can’t defend and have no counterplay, it’s a free pawn. If they can, create a new weakness, maybe by provoking a structure break, using tactics, trading, playing prophylactic moves, baiting weakening moves. You can also switch sides to make them overextend their position. Remember weak pawns aren’t just to be captured, they’re long-term targets for gaining initiative and restricting their pieces.

A weak square is a kind of square that can’t be challenged by an enemy pawn and is ideally controlled by yours. Create weak squares by baiting pawn moves (e.g., provoking a knight kick). Place a piece—usually a knight—on the weak square, not a pawn. Trade off the defenders (except pawns) to secure it. For example, if only a bishop defends it, trade bishops first, then place your knight there. If you have to trade a bishop for a knight to get a weak square then do it, it is worth it most of the time.

Imbalances are differences in position or material that affect strategy like Q vs 3 minor pieces, R vs 2 minor pieces, B vs N, space, structure, and more. Rules are helpful, but sometimes breaking them is the best move.
1. B vs N / N vs B: Against a knight, limit its squares and box it out. Against a bishop, put your pawns on the opposite color and protect the ones who can’t move the opposite color of the bishop.
2. Pawn Structure: Target weak pawns (isolated, backward, stuck, doubled, tripled), and defend your own.
3. Space: More space means more space to move. Focus your attack where you have more space (center or side), and squeeze your opponent.
4. Files & Squares: Use open files for rooks, long diagonals for bishops, and place knights on weak squares the enemy can’t control, but you control.
5. Development: Don’t rush with just a few pieces out. Finish development, then the tactics and attack will follow.
6. Initiative: Keep making threats to keep your opponent under the pressure. Use that momentum to finish development and launch future attacks.
7. Small material differences: Q vs 3 minor pieces. If you have the 3 minor pieces then make them all defend each other and defend your king to avoid double attacks and avoid opening lines for the queen. If you have the queen in this situation you need to open lines for your queen, find double attacks, and infiltrate your opponents position. R vs 2 minor pieces. On the side with 2 minor pieces you need to make your pieces defend each other, prevent the rook from infiltrating, and attack weaknesses. If you are on the side with the rook try to infiltrate, attack weaknesses, and put your rook behind either color’s passed pawn.
8. Opposite side castling: you should do a pawn storm against the opponent. Before I explain how to pawn storm, I will explain what a pawn hook is. A pawn hook is a pushed pawn(1 or 2 squares) on any part of the board, but here we will talk about pawn storming the opposing king. Now to use a pawn hook to our advantage, we go push with one pawn and have either 1 rook or 2 rooks(one is if you don’t have time and 2 is if you need more power, but only get 2 when you have enough time), and then use the pawn to attack the hook pawn and if that move was a fork, let’s say of a knight and hook pawn, then a trade is forced to happen which accomplishes our goal of opening the file for the rook. If it is not a fork then it way not work. Against no hook pawns we are targeting the square g6(saying if our opponent has the black pieces and castled kingside) and we have to make sure that when we do g6, another pawn should defend it and after that it forces a trade which opens the file.

Avoid color weaknesses: Don’t push pawns onto the same color if your bishop can’t defend those squares or is gone. Force opponents to weaken squares with threats, then attack them using your pieces.
Avoid pawn weaknesses: Don’t allow backward, doubled, tripled, or isolated pawns. Trade when you ruin the structure of the opponent, but only do it when the piece you will trade with is positionally equal/slightly better/worse than the piece that you are trading for.
Avoid giving outposts: Don’t push pawns in ways that give your opponent strong squares for their pieces. Instead, force them to weaken their control over those squares and take over those squares yourself.

Chessbrah’s habits speedrun and the Colle-Zukertort speedrun if which you are interested in the Colle-Zukertort then you should watch that speedrun series and the habits series too.
Remote Chess Academy: This YouTube channel is where you learn the middlegame stuff I talked about in #4 and the GM here explains it well and don’t forget this channel has a vid talking about the Colle-Zukertort too and endgames.
Chess Vibes: Here is where you learn most of the small things that don’t matter as much as what Remote Chess Academy says, but all of the small things combined are more than what the YouTube channel Remote Chess Academy says combined and most endgame stuffs are here than other channels I have mentioned.
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