a little of gambit is fun, but when you rely solely on gambits, and cheap tricks, THATS when it gets ANNOYING
breh stop being salty when you lose because of a tricky gambit. Instead of whining learn how to counter it.
a little of gambit is fun, but when you rely solely on gambits, and cheap tricks, THATS when it gets ANNOYING
breh stop being salty when you lose because of a tricky gambit. Instead of whining learn how to counter it.
There are flaws to every tactics program. Chess.com's puzzles focus more on pattern recognition than on "practicality" or providing positions that are more likely to appear in your games. Lots of chess.com puzzles kill 2 birds with one stone by providing multiple themes per puzzle
By the way its very difficult to maintain a good puzzle rating without being a non premium member. We get limited number of puzzles.
one of my biggest issues with the system is that 1. 90% of the puzzles i get are 2300 and under (I'm 2550) and it's frustrating since i lose a lot more points than i gain
that means you just solve 2300 puzzles very consistently but is incapable of solving puzzles higher rated than that. Meaning that your rating, really should be like a beginning 2400. Which means that you should stop complaining about taking so long to solve puzzles.
plus sometimes you get close to solving but at the last move you fail and chess.com gives you rating points anyway. weird. (not complaining)
not for me. once i lost 4 points for solving 5/6 of the moves
that means the five moves were obvious forcing moves. And the last one was like the "sting of a scorpion's tail", Alekhine style.
plus sometimes you get close to solving but at the last move you fail and chess.com gives you rating points anyway. weird. (not complaining)
not for me. once i lost 4 points for solving 5/6 of the moves
that means the five moves were obvious forcing moves. And the last one was like the "sting of a scorpion's tail", Alekhine style.
not always. sometimes i get puzzles which don't have obvious moves but still lose points for those, mainly because of time.
Because of time? Time is never a factor when you lose points.
And you still haven't answered, why didn't you post something like this when you were lower rated in puzzles, like 1500 or 1700? Was it because they were too easy?
Finding it hard to increase your rating means you’re hitting a ceiling and need to put in more work than usual to break it. When I was 2800 I took more than 49 seconds on each puzzle, a very long time to me. And I got some right, some wrong.
Finding it hard to increase your rating means you’re hitting a ceiling and need to put in more work than usual to break it. When I was 2800 I took more than 49 seconds on each puzzle, a very long time to me. And I got some right, some wrong.
it's just a pain to have to grind more
well it can't be easy the entire time. I learned that recently too. I couldn't upgrade from 2000 blitz to 2100 blitz in 30 days! :(((
Finding it hard to increase your rating means you’re hitting a ceiling and need to put in more work than usual to break it. When I was 2800 I took more than 49 seconds on each puzzle, a very long time to me. And I got some right, some wrong.
it's not hard to increase my rating, mine went up from 2200-2600 this month
it's just a pain to have to grind more because i lose more points if i get a puzzle wrong, and gain less points for getting one right, because time can determine what amount of points i get, whereas when i get a puzzle wrong time doesn't factor in there.
The gain of points really isn't the point of the puzzle system. The whole idea is to provide you with puzzles that are within a certain range of your rating.
Finding it hard to increase your rating means you’re hitting a ceiling and need to put in more work than usual to break it. When I was 2800 I took more than 49 seconds on each puzzle, a very long time to me. And I got some right, some wrong.
it's not hard to increase my rating, mine went up from 2200-2600 this month
it's just a pain to have to grind more because i lose more points if i get a puzzle wrong, and gain less points for getting one right, because time can determine what amount of points i get, whereas when i get a puzzle wrong time doesn't factor in there.
The gain of points really isn't the point of the puzzle system. The whole idea is to provide you with puzzles that are within a certain range of your rating.
well then more puzzles which are 2400 + should be added
there are plenty of 2400 + puzzles. Focus on solving 2300 puzzles quicker and you might get those puzzles.
The reason I stopped doing puzzles well over a year ago, perhaps even two years now. I need time to think, to really look at the position. I know others can do this much more quickly than I can. The time factor on higher rated puzzles killed me.
I understand there are now unrated puzzles; however, I have since found another site to do puzzles. Each puzzle also allows you to play back moves to see how a position was arrived at, and sometimes that helps - me, anyway. And time isn't a factor; I either solve it or I don't. There's no rating involved.
So, either play the unrated puzzles, or just accept the fact that time to solve a puzzle is a factor in the rating system, fair or otherwise.
Lchess
l*chess sucks overall. plus i payed money for diamond membership. i would rather play on icc than play on that joke.
i have no clue what icc is im dumb dont come for me ok lol
i agree with the first two sentences tho
also the fact that l*chess has a lot of inflation, im literally like hundreds of points higher there which makes my ego go up but down when i realize its all fake
my lichess rating is twice my chess.com, im 700 here lol
That explains why whenever I play on lichess I crush the people rated "1500"
Bro what is the puzzle rating system? It literally tells us to solve these 10 move - 5 variation calculation puzzles in 20 sec. like, hello? what is this? put those puzzles in puzzle rush, not rated puzzles. That's why my puzzle rating is way lower than it should be. chess.com what are you doing? change your puzzle rating system.
AGREED
i am told to solve a 10-move puzzle in 1 min
i often rush a lot of puzzles and half solve them or fail them
i like high risk for high reward (moving fast to get all the points) but some of the puzzles are "this move is good, that move is better so if you find the good move you failed cuz it wasn't the best" and high risk kinda doesn't work
and why -17, -15, -12 or something like that for a failed puzzle? why can't all the puzzles stay in a smaller range? when playing a chess game, if you aren't a provisional, you gain or lose 8 points if you win a person rated the same as you.
most of the puzzles that i fail are from rushing to get under the target time and doing the wrong move (the ones that i do get correct, i do get in the target time range)
This reminds me of my thread about how chess is disgusting on chess.com or how gambits are disgusting and cheap on chess.