#2452
"You're doing it backwards."
++ Yes, it may be unusual. See my analogy: not the celestial orbits from gravity and motion, but gravity and motion from astronomical observations.
"You can't use an error rate derived from imperfect play and imperfect evaluations."
++Yes, I can draw conclusions from data.
"You need to weakly solve chess before you can claim a valid error rate."
++ I said I consider chess ultra-weakly solved and the game-theoretic value to be a draw. From that and the data I can conclude that 99% of the ICCF WC draws are ideal games with optimal moves.
Chess is not ultra weakly solved. An ultra weak solution requires a proof of the result. To date no such proof has been discovered. That applies whether "chess" is taken to mean basic rules chess, competition rules chess, ICCF chess (different from either) or the game you have eventually decided you want to solve (none of the above).
Even if the starting position in ICCF chess is a draw, almost all the draw results are agreed draws. That would mean you need further unwarranted assumptions that each of the final agreed draw positions is ultra weakly solved and the game-theoretic value of each is a draw.
Since the ICCF games are not played under the same rules as the game you say you want to solve, it doesn't follow that an ideal game under ICCF rules would be an ideal game under your rules.
Whether or not a game is ideal (or even legal) depends on the rules of the game. In the SF14 v SF14 examples I posted here there were a total of 53 moves that were half point blunders in either basic rules chess or competition rules chess. Only 4 of those moves were blunders in both.
In this game (SF14 v SF14 at four and a quarter mins per move)
The game after White's move 6 (position highlighted) was an ideal game in competition rules chess, but nine of the subsequent moves were half point blunders in basic rules chess (and also your new game).
"You *can* see how often engine play matches a tablebase if you turn off their tablebase access, because tablebases do represent perfect play"
++ Yes, that is right. That is why I suggested to take a 7-men position like KRPP vs. KRP. There was one posted and I found the engine top 1 move matches the table base exact move. You are free to suggest another KRPP vs. KRP.
I actually posted two positions, but I suppose that's a big improvement on your usual accuracy in counting.
You didn't find that SF14 found the correct move in either position. You said you had for the second position I posted, but as you already admitted here you in fact hadn't. There are more attributes to a position than just where the pieces are on the board. As I said here, you don't know your arse from your elbow. Instead of just reposting the same junk it would be a good idea to find out which is which.
The positions, which I gave here and here, are reproduced below.

The only move to win in your new game is 127...Qg2+

The only move to win in your new game is 127...Rh8+
The second position was taken from the endgame KRPP v KRP which you suggested. Do you think your computation will spend most of its time considering positions from that endgame or were you just trying to find a distribution of material where you thought SF14 wouldn't choose four blunders? If the latter you would have done better to choose KR v K. There's a much smaller percentage of positions in that one where it's possible to choose four blunders.
I predict that the table base perfect move will always be within the top 4 engine moves.
You predicted that SF14 will choose 4 errors only once in 100,000,000,000,000,000,000 positions.
Here's another one for you:

The only move to win in your new game is 1.Kd4
Do you not find it at least intuitively strange, given your prediction, that I can find new needles in the haystack in about five minutes?
"What you mean to say is that 99% of ICCF WC draws have no errors *detectable by the engines evaluating the games"
++ No, I do not refer to the engine evaluations, I only refer to the final result: draw.
And it doesn't work.
I pointed it out with a real example here.
No response. You just pretend it'll go away and repost the same junk.
"These engines *cannot determine ideal games or even optimal moves in most cases"
++ It is not the engines that determine ideal games it are the results: the draws from table bases, from forced 3-fold repetitions, from reaching known drawn endgames like opposite colored bishops or KRPPPP vs. KRPPP or less pawns on 1 wing.
You're supposed to be proving the draws, not just "knowing" them.
How do you propose to code your "knowledge" into the program anyway?
The table base optimal move is always expected to be within the top 4 engine moves at 60 h/move. If you disagree, then try to find a KRPP vs. KRP where that is not true. In the previously posted example it was true.
No - this should be obvious to you by now. And again, what has KRPP vs. KRP got to do with anything?
You don't even know if SF14 will produce more or less blunders given 60 hours think time per move on your supercomputer. If you look at these games its blunder rate per ply at 1 second per move on my desktop was 0.9% and at 37 minutes per move 4.8% - from the identical position.
But you would have to try out all alternative moves if you're trying to prove a weak solution anyway, if you're doing a takeback from a prospective draw, whatever SF14's accuracy.
Your figures are not just wrong, they're irrelevant.

People have strange ideas about technology ...first, it's not going to be "telepathic". It will be a neural interface that is just the next logical step in interaction. Why should you press little buttons on your phone's calculator app to multiply 1234 x 5678 when you could have a mental trigger that activates your implant, then just think "1234 x 5678" and have it return the answer instantly as if you just did it yourself?
This is mankind's future...and eventually, your consciousness will be "uploaded" and your mind will be effectively immortal, while your body (or bodies) will be temporary tools you utilize, ala the Netflix series Altered Carbon. If you prefer Star Trek as an analogy, then mankind will be the Borg, not The Federation.
But there's also Asimov and the Foundation.
Robots - to do the world's dirty work. More of it than now.
That's already under way.
But nothing like to the degree it will be. (if various things don't cause extinction first)
And there's that concept of 'humaniform' robots.