It looks like some people don’t understand what it means to “solve” chess. Solving is a mathematical term, it means you have a complete understanding of *every* move, and you know what to do for any move by your opponent.
for example, tic-tac-toe has been solved, it means that there is a chart, that tells me for every move my opponent makes, what to do, to get the best outcome(win or draw), and in tic tac toe, if both players play optimally, it is always a draw. This is not some engine that tells you if the position is “better” you know every move to a draw or win. In the same way, checkers has been solved, it is way more complicated, but it is possible, there is a chart that you can check, it tells you not what move will give you the best position, but what move will get you the best result. The problem with chess it that there are just too many positions and things you can do, so you can solve it in the same way, it will just take a computer larger than the earth longer than the universe has existed, so you just can’t solve it.
what computers like stockfish do is looking at what move gets you the best position, and that is why they can lose, and why they can be better. If anyone has seen a game between engines, they sometimes loose, and they don’t make the same moves in the same position, the game is NOT solved.
Since there are more chess games (10^120) than the number of atoms in the observable universe (10^80), it is highly unlikely that chess engines will ever completely solve the game of chess with all 32 pieces on the board in our lifetime.
10¹²⁰ b*llocks! That's a very rough estimate of the number of possible 40 move games with a constant 30 moves on each ply given by Shannon and never intended to represent the total number of chess games.
The number of possible games under FIDE basic rules is א₀ if you consider only finite length games or if you allow (necessarily countable) infinite length games ב₁.
Also the number of atoms doesn't have much to do with it. The number of possible arrangements and states of atoms is far more relevant and that's vastly bigger. (On pre-quantum theory physics, at least, a single atom could encode the full set of up to 32 man tablebases and it would just be a matter of whether you could measure and set with enough precision to read and write the encoding.)
Regurgitating dubious figures is not a good approach to a feasible solution.
Then you shouldn't mention the name "Shannon", nor give out all the dubious figures you do, about encoding the 32-man table base upon an atom, Shirley?
Shannon did excellent work on the subject and never pretended any more of the quoted figure than I stated. It's the people that misquote him who should never mention the name.
It's perfectly obvious that under a pre-quantum theory of mechanics that a single atom can encode a 32 man tablebase. There are ב₁ possible positions of the atom's C of G along any line and only a finite number of entries in a 32 man tablebase. (Reading or writing the encoding could be hard in practical terms, but that's a different matter.)
I can just imagine the reference book you'd have to use to interpret the code!