Chess will never be solved, here's why

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Avatar of Ian_Rastall

Yeah, but have you ever seen a right triangle? I'd prefer basically anything else.

Avatar of Optimissed
slaveofjesuschrist wrote:
Optimissed wrote:
slaveofjesuschrist wrote:
Optimissed wrote:
slaveofjesuschrist wrote:

Good God, wtf 600 plus new posts, you know any interesting groups i can debate with?

Can you actually debate interestingly?

I don't know of any, unfortunately. It's really quite good because I can get on with some work.

 

yes, i hope so only one way to find out

 

OK what is it to be a slave?

to have a bond with someone, with emotions like affection and trust, trust being super underrated and undercreditted with how intense and important it can be.  and to be highly influenced by that persons actions and ways of living.


Perhaps that doesn't align with most normal perceptions of slavery but I'll take your point because, for you, it's a special relationship. Quite similar to the one I have with my wife, after being with her nearly 40 years. In your case, I wonder how much the significant person's actions and ways of living are an image created by something that can be considered akin to a propaganda industry? Even so, I don't doubt that many people can and do form a special, personal bond with the subject of such an image, which helps them during the course of their lives. I also wonder, though, what would be your reaction to the suggestion that such help may not the product of the subject of the image (being held up as an example of rightness and goodness) so much as the product of the strong feeling of trust in itself.

Avatar of MARattigan
tygxc wrote:

@7766

"It really depends on how you define the parameters of solved". 
++ Ultra-weakly solved means that the game-theoretic value of the initial position has been determined,
weakly solved means that for the initial position a strategy has been determined to achieve the game-theoretic value against any opposition, and
strongly solved is being used for a game for which such a strategy has been determined for all legal positions.
The game-theoretic value of a game is the outcome when all participants play optimally.
We are talking about weakly solved here.

As I've pointed out in #7961, and subsequently: 

(a) You're not talking about weakly solved; the definition you're quoting is flawed. 

(b) You may be talking about that definition but you're proposing to completely ignore it.

Avatar of Optimissed
MARattigan wrote:

 

(b) You may be talking about that definition but you're proposing to completely ignore it.



As you're completely ignoring his demonstrated modus operandi.

You're both badly programmed robots, not trolls, maybe. One as badly programmed as the other.

Avatar of MEGACHE3SE
tygxc wrote:

@7764

I estimate 3 cloud engines of 10^9 nodes/s as 3000 desktops of 500 $ each,
written off in 5 years hence 3000 * 500 $ = 1,500,000 $.

To weakly solve chess you need only find 1 move for black to draw against whatever reasonable moves white tries. Hence Sqrt (10^34) = 10^17 positions relevant to weakly solving Chess.

3 cloud engines calculate in 5 years:

10^9 nodes/s/engine * 3 engines * 3600 s/h * 24 h/d * 365.25 d/a * 5 a = 5 * 10^17 nodes.

"Hence Sqrt (10^34) = 10^17 positions relevant to weakly solving Chess." is a math error.  there is no reason to take the square root.  

Avatar of Elroch

That estimate would be in line with the empirical number for checkers (on a log scale).

Avatar of MEGACHE3SE

@tygxc your 10^17 calculation relies on a pre existing algorithm that creates the best move for ____ on any given position.  im surprised but also not surprised that no one else was able to point this out.

Avatar of Optimissed
MEGACHE3SE wrote:

@tygxc your 10^17 calculation relies on a pre existing algorithm that creates the best move for ____ on any given position.  im surprised but also not surprised that no one else was able to point this out.

Every flaw in his arguments has been pointed out. I for one no longer argue against him. He relies on an algorithm and yet it has been made very clear that there's no algorithm which is reliable. Brain dead.

Avatar of HurtU
donkey wrote:

tablebases solved the endgame

That's a good point. If there is the capability of exhaustively solving chess for 7 pieces - one would think that it's theoretically possible to solve it for 32 pieces, especially if those 32 pieces all start from the same position.

Avatar of Optimissed
HurtU wrote:
donkey wrote:

tablebases solved the endgame

That's a good point. If there is the capability of exhaustively solving chess for 7 pieces - one would think that it's theoretically possible to solve it for 32 pieces, especially if those 32 pieces all start from the same position.

That's been discussed extensively. It isn't possible and never will be at current or projected computing speeds. Billions of years .... at least.

Avatar of Optimissed

When people make the mistake of listening to tygxc, they're going to get very confused. He's talking about a weak solution, which is supposed to be those moves which achieve the game state against any opposition. He calls it a strategy, which it isn't. Anyway, he proposes considerable pruning of the search tree based on removing lines which basically aren't good chess. How are they recognised? By grandmasters, apparently. Even accepting all this nonsense, his proposal of 5 years is not possible. It would take that long to design the project.

Avatar of Elroch
HurtU wrote:
donkey wrote:

tablebases solved the endgame

That's a good point. If there is the capability of exhaustively solving chess for 7 pieces - one would think that it's theoretically possible to solve it for 32 pieces, especially if those 32 pieces all start from the same position.

It's merely ~100 times harder for each of the additional 25 pieces - lol. And the starting position doesn't help enough.

Avatar of Aryan_The_Unit

you guys are thinking in the wrong way, define what it means to solve chess? Is it just computing every possibility? I thought chess was just a game to have fun with???

Avatar of EldenGreg

i wonder how chess could be solved and what you mean by that

 

Avatar of mpaetz

     Enquiring minds want to know whether there is any way that white (or black) can win by force from the starting position no matter what the other side does, or whether the game will be drawn if neither makes the smallest mistake.

Avatar of Aryan_The_Unit

Avatar of HurtU
Optimissed wrote:
HurtU wrote:
donkey wrote:

tablebases solved the endgame

That's a good point. If there is the capability of exhaustively solving chess for 7 pieces - one would think that it's theoretically possible to solve it for 32 pieces, especially if those 32 pieces all start from the same position.

That's been discussed extensively. It isn't possible and never will be at current or projected computing speeds. Billions of years .... at least.


But if the question is simply: Can chess be solved?
The answer is: Yes.

Then, the next question: Will it take a billion years?

Perhaps. But what if we showed a cellphone to somebody during the 17th century? If they didn't burn you as a witch first, they wouldn't believe that such technology would be possible for "a billion years" if at all.

Avatar of MEGACHE3SE

optimissed its one thing to call someone's bs, but its another thing entirely to start bullying and being all around cringe.  u r starting to be the latter.

Avatar of tygxc

@7773

"there is no reason to take the square root"
++ There is. On move 1 white has 20 legal moves, black has 20 legal responses, that gives 20 * 20 = 400 legal positions after move 1. Weakly solving only calls for 1 black move to draw, thus only 20 * 1 = 20 = Sqrt (400) relevant positions after move 1 to weakly solve Chess.

Likewise after d moves i.e. 2d ply and w candidate moves that do not transpose there are w^(2d) legal positions of which only w^d = Sqrt (w^(2d)) are relevant to weakly solving Chess.
That is where the square root comes from.

Avatar of tygxc

@7784

"is any way that white (or black) can win by force from the starting position no matter what the other side does, or whether the game will be drawn if neither makes the smallest mistake"
++ Chess is a draw.
Millions of human and engine games show that, especially draws from the ICCF World Championship finals. The first move advantage called the initiative is only one tempo, not enough to win. A pawn can queen, a tempo cannot.