Translation services provided by: DiogenesDue
I didn't try hard to understand it because I assumed there was nothing to understand.
"I didn't try to understand it because I rarely understand the arguments of the people I oppose, so might as well save time."
I assumed that because I don't have a high opinion of your efforts here and I assume you're trying deliberately to confuse people.
"Your argument confused me."
That's me being charitable to you.
"That's what happens in most arguments, I get confused when it goes in depth, and start making up stuff to compensate."
Generally, most of your comments seem pointless and designed to con people into thinking they may have a point to them. I don't think there's any other reasonable or rational way to interpret your efforts.
"I have to interpret things this way to maintain my fragile ego."
I think that certain other people tolerate you and see you as a positive because they know that in return for that, you will support their rather miserable efforts to convince people that they themselves know what they're talking about.
"I hate everyone that knows more than I do."
All I know is that if you were knowledgeable and intelligent then it would show.
"If you are a knowledgeable and intelligent poster, I will try to tear you down and play king of the hill by trying to elevate myself above you. Tearing down is easier for me than displaying knowledge/expertise, so, expect more of that end of things."
@10703
"typical 40 legal choices"
++ That is an illusion. There are average at most 3 legal choices that do not transpose.
Proof is by the pigeonhole principle.
There are no more legal chess positions than there are legal chess positions.
I go with the number 10^38 positions without underpromotions to pieces not previously taken, but you can take the whole number of 10^44 legal positions if you want.
10^38 = 3^76 = 3^(2*38)
That means 3 non transposing choices per move reach all legal positions in 38 moves.
Coincidently an average ICCF World Championship Finals game lasts 38 moves.
So 3 is the number and 40 is not.
Suppose transposition reduces the effective branching factor to merely 2 (this is unrealistic without rejecting moves based on zero ply evaluation, but let's just pretend), then your 10^17 positions will be reached in a mere 56 moves. Top engine games using a tablebase typically take longer than this to resolve.
In truth, it's much worse than this, because the effective branching factor is much higher once you DON'T ignore any of the opponent's moves on the basis of a zero ply evaluation.