Neither Tromp nor I claimed the position was a draw or the play was optimal.
It is an example of an extremely difficult class of chess problem - proof games with specified objectives. It is no closer to competitive chess than the game you posted from the Belgian championship where two players pre-arranged a draw and played out a very short stalemate.
Hahahahaah.
Have we even had broad consensus yet... that we've actually done a quantum calculation that has been faster than our current fastest classical computer could do it? Every now and then a claim pops up, but then competitors call it bogus for one reason or another.
Quantum computing is in it infancy and going slowly. Let's see it factor a large number first... playing chess will be many decades later.
Lets hope that 'quantum computing' doesn't go the way 'cold fusion' has gone.
In theory there could be 'quark computing' and 'electron/proton/neutron' computing and atomic computing and molecular computing and chemical computing.
Just now I tried to look up the mass and size of the most basic circuits in a computer.
Didn't get very far.
The term 'transistor' seems to have a new meaning in the context of modern computers.
And there's another term MOSFET.
But just now i saw a picture of a MOSFET - it had a match in the picture for scale.
Obviously the primary circuits or junctions or gates or whatever are much much smaller than that.
"Moore's law is the observation that the number of transistors in an integrated circuit (IC) doubles about every two years. Moore's law is an observation and projection of a historical trend. Rather than a law of physics, it is an empirical relationship linked to gains from experience in production."
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Point: if a computer chip's most fundamental elements each contain a gigantic number of atoms - then that would suggest a lot of 'room for improvement'.
Using Avogadro's number - one could calculate an approximation for the number of atoms (or molecules if its a compound) in the most basic element of computers.
But not without knowing the weight of that element.
And I'm not referring to 'chemical element'.
I'm referring to the component. The most basic component.
A powerful computer can do better than one quintillion floating point ops per second.
That's better than 10^18
but how many basic elements does it need to do that?
How fast can each element fire? How many firings per second?
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Last time I brought this up years ago - tygxc didn't get it at all.
He started talking about 'nodes per second' ...
refusing to directy admit the connection between ops per second and what a computer can do.
but he has already conceded that chess can't be solved with current technology.
In other words he's essentially contradicted himself.
To solve chess - computers have to be fast enough.
How fast a computer can work is determined by how many operations per second it can do.
tygxc failed to grasp that connection?
Or just pretended to so fail?
He appears to have Disdain for mathematical objectivity.
Perhaps now we'll get Tactics from tygxc:
'No No No ! The speed is determined by the Algorithm !!'
Algorithm improvement will help the overall progress - but an algorithm cannot and does not change the ops per second speed of the hardware.
It would be like saying your car's dashboard display can change the number of grams in each liter of the car's gasoline.
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Plus O is projecting as usual. Accusing others of his own deficiencies and faults.
But that's expected. Predictable.
And quickly spotted by the new guy here.
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