Playerafar, I don't want what I wrote down to be used negatively against anyone else. I'm not going to ask you to take back what you said, but I'm asking you to please not credit me with the inspiration for your latest insult against O. I don't mean to be rude, I just want to get it across to you and everyone else that my posts are not to be used for putting someone else down.
Didn't you see his reaction to your post?
My post countered his false reaction.
Its not an insult.
He attacked you. Wrongly. Unfairly.
He said he thinks you are trolling.
What you happened to be doing was making posts about his behaviour (whether you were aware or not) and he identified them as being about him.
He worked on you too.
In another forum he just tried to shut somebody up who was supporting somebody else. Anything might set him off.
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He regards criticisms of his awful posts as 'trolling'.
He is constantly obsessed about 'friend of enemy' and 'enemy of friend'.
Its been obvious for years. Among his many other obsessions.
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Also - nobody has a monopoly on interfering with his disinformation.
Nobody. There seems to be mythology that he (O- his name begins with 'O') is somehow 'protected'.
Yes, but there's a difference that still applies. Once over "3500" in the computer realm, the ability difference may manifest in terms of not losing rather than winning. It's hard to explain without sounding like I'm just babbling/repeating myself, but a 3000 rated engine losing constantly against a 4000-5000 one, vs a 3500 engine not losing against a 4000-5000, possibly drawing it 80% of the time, because it has reached a level where it won't make any positional mistakes or miss even the deepest lines that the other computer can find. The difference then becomes crossing a threshold where the leap from one rating to another, makes it nearly impossible for the weaker computer to lose, therefore making it nearly impossible for the stronger one to win. And not losing = draws. But if as a result the 3500 gets 100% draws against the 4000-5000, their ratings should be the same. But they also shouldn't be because the 4000 one still beats the 3000 one much more frequently than the 3500 one beats that same 3000 one. It becomes a paradox. The 4000 one will constantly get points taken away from it by the 3500 one just by drawing, even if there are no winning lines to search for that the 3500 wouldn't still see. Their ratings would even out despite the ability difference just because of the fact that draws suck rating points out of the better player. Maybe draws shouldn't be treated the same in computer matches, I don't know.
The stronger computer can search trillions of more lines even if those extra lines can't accomplish anything better than that same draw. That's the best way to explain what I mean.
The same thing can be applied to human players. Ratings are not guarantees of win rates between individual players regardless of being carbon or silicon-based...if player A beats player B, and B beats C, but C beats A, that will result in even ratings over time if there are no other players in the pool. If there are other players, the ratings of all 3 will will move pretty much the same way you would expect them to when they play outside of their little circle dynamic.
The ratings systems will not resolve the circular dynamic, nor should it really be expected to. But in your example, the 3000 rated engine and the 4000 rated engine that always draw will still have ratings fluctuations and a rating differential based on every other engine (or human) they play rated games with.