Yes, as it was posted before. If you are going to continue to post nonsense.
I am just going to have Grok pull the facts about Chess, and Game theory, and repost them as you are doing.
It is clear you know nothing about chess, computer chess, or game theory.
No more time needs to be wasted, then just reposting the FACTS.
Christ you are dense.
I know you can not fix your kind of stupidity, but just stop your nonsense!
ConclusionChess is a perfect fit for game theory because it encapsulates the core elements of strategic interaction: two rational players, a finite set of choices, perfect information, zero-sum outcomes, and a structure amenable to equilibrium analysis. Its complexity ensures it remains a rich testing ground for game-theoretic concepts, while its clarity makes it a textbook example. Whether viewed through the lens of minimax, equilibrium, or extensive-form games, chess is a living embodiment of game theory’s principles—a battle of minds where every move is a calculated step in a grand strategic dance.
And a finite length of games. Former world champion Max Euve incorrectly claimed in his Mathematics PHD dissertation that an infinitely long game of chess is theoretically possible. Finite board, finite number of pieces, repetition rules..etc, not sure what I am missing but simple logic, all chess games ended eventually no matter how long you try and extend them out.
The triple repetition rule was based on repetition of moves rather than positions (and actually not too well defined) when Euwe wrote his thesis. @EndgameEnthusiast2357 should research his subject before claiming Euwe was in error.
Yes, I know it was over 5000 moves are possible as a game length, but it was not infinite.
Here is Grok's information.
The longest possib ... ecific scenario?.
I'm more interested in the longest possible game without the 50 move rule, only drawing by repetition, how many moves into all the squares and possible positions get exhausted. An infinite chess game is impossible even if the rule was 100 fold repetition. Or 10,000 fold. If any repetition = draws, eventually the game will end, regardless of how many fold. There is no previous rule set that allows an infinite game.
And, so far as I know, no previous (published) rule set that allows a draw by some version of repetition but not by some nR rule(s). The game you're interested in arguably doesn't fall under OP's meaning of "chess" (ambiguous as it is).
The first introduction of mandatory game termination was in the 2017 FIDE handbook. Prior to that all draws had to be optionally claimed.
All versions prior to 2017 allowed for infinite games. Basic rules chess still does because the 5R/75M rules are excluded (and, though not required for my assertion, the 3R/50M rules were dropped) from the basic rules in the same edition.
The only generally accepted versions of chess where unlimited games are disallowed is FIDE competition rules chess post 2017 and versions of chess directly based on that game.
EE is wrong again.
1. 75-Move Rule:
The 75-move rule, which automatically results in a draw if no capture or pawn move has been made after 75 moves, was officially introduced by FIDE in 1992 as part of the 1992 Laws of Chess. Prior to this, the 50-move rule was in place, and there was no automatic termination mechanism if neither player claimed a draw, leading to situations where games could theoretically continue indefinitely.
Year Introduced: 1992
Do you have a source for that (other than ChatGPT). This doesn't correspond with my own memory.
Can you find any mention of a 75 move rule in this document for example?
https://rcc.fide.com/wp-content/uploads/2022/03/FIDE_Laws-Of_Chess_2005.pdf
From my own memory this was first introduced in the laws in 2017, but had been applied in some tournaments or matches in 2016. It applies only to competition rules chess not basic rules chess and the 50 move rule was also dropped from basic rules chess in the same set of laws.
The rule was created to address issues where players could avoid claiming a draw, allowing games to drag on indefinitely if no player moved pawns or captured pieces. This change ensured that the game would end after 75 moves if no progress was made, thus preventing an indefinite game.
2. Fivefold Repetition Rule:
The fivefold repetition rule, which automatically terminates the game as a draw if the same position occurs five times, was introduced much later. It was officially codified into the FIDE Laws of Chess in 2014. Before this, the threefold repetition rule was in place, but it required a player to claim the draw, and there was no automatic intervention by the arbiter.
Year Introduced: 2014
Similar comments as concern the 50/75M rules.
I believe the first introduction of the 5R rule was the 2017 handbook. It applies only to competition rules chess and the 3R rule was dropped from basic rules chess in the same edition of the handbook.
Can you find any mention of a fivefold repetition rule in the document I linked to above?
The fivefold repetition rule was introduced in response to the increasing complexity of chess in the digital age, where computers and engines could repeat positions multiple times, and players in tournaments needed an objective way to avoid endless repetitions.
Summary of Introductions:
75-move rule: 1992
Fivefold repetition rule: 2014
These rules were part of the broader effort by FIDE to streamline and ....
Repeated exhortation. Stop running to ChatGPT.